Staredit Network > Forums > General StarCraft > Topic: Temple Siege Strategy!
Temple Siege Strategy!
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May 6 2011, 4:54 am
By: NothingIzEverything  

May 6 2011, 4:54 am NothingIzEverything Post #1



Hi everyone, I'm LoA-TrollSlap@USEast. Some of you might know me, but most of you probably don't. Anyway, I got into Temple Siege about 4 months ago, and enjoyed it from the very start. Seeing as there are still new versions being released by iDT, I feel like helping increase its popularity, namely by introducing new players to this map. However, no one wants a noob on their team, and so, I want to use this thread as a compendium of Temple Siege strategies, both basic and advanced, to help out these new players that might be interested in this map but have no chance to get better. Now, I know that there was an old thread, 8 pages long, on Temple Siege strategy, but its last post was back in November of last year, so I want to start a new thread and get things rolling again :D.

I'll start off with a guide on one of the lesser used units, but one of my favorites: Dark Mage.



None.

May 6 2011, 4:55 am NothingIzEverything Post #2



Reserved.



None.

May 6 2011, 5:31 am DevliN Post #3

Woah

http://www.staredit.net/topic/6408/

//Closed



:devlin: Currently Working On: :devlin:
Myself

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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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