Staredit Network > Forums > SC2 General Discussion > Topic: Cinematic file type?
Cinematic file type?
Apr 21 2011, 11:25 pm
By: iCCup.xboi209  

Apr 21 2011, 11:25 pm iCCup.xboi209 Post #1



Anyone know what file types are sc2 cinematics in?



None.

Apr 22 2011, 1:47 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

I think that these are flash movies since I know that you can let them play onto units with triggers.




Apr 25 2011, 7:39 pm Tempz Post #3



What do you mean? something like this...



This is all in game, to get this effect you turn the video into a doodad.
And simply link the moving doodad with the music it was intended for.

Or do you mean an actual in game cinematic, because you are trying to extract them?



None.

Apr 27 2011, 12:08 am iCCup.xboi209 Post #4



Ya i'm trying to extract them



None.

Apr 27 2011, 8:43 am Jack Post #5

>be faceless void >mfw I have no face

I was under the impression they are OGV videos; I'd check but I have no Starcraft II access right now. Just open up the SCII MPQs and have a look, there's an article on the wiki about MPQ editing.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
Please log in to shout.


Members Online: JamaL, Moose