Teh black flag?
Apr 13 2011, 9:29 pm
By: iCCup.xboi209  

Apr 15 2011, 12:50 am Roy Post #21

An artist's depiction of an Extended Unit Death

Quote from name:xboi209
So for example a maphack has 3 states of off, lite, and full which would be 0, 1, and 2 for the values?
Possibly. It's entirely up to how the hack is designed.

Here's the basic methodology I would apply to finding an address that is changed by a loaded hack:

1. Load StarCraft
2. Create a game by yourself (i.e. do not let other players join) and start the game.
3. Use your memory scanner to start a search for an unknown value (this should return several results).
4. Play around in-game for a while, doing several things such as chatting, moving units, etc.
5. On your search, search for all addresses with unchanged values.
6. Repeat steps 4-5 several times, until the number of addresses does not shrink.
7. Exit the game.
8. Repeat steps 2-7 a few times with different maps.
9. Inject the hack you wish to counter.
10. Create a game by yourself (i.e. do not let other players join) and start the game.
11. Go to your memory scanner and search for all addresses with changed values.


The list you are left with from step 11 are most likely addresses that are only changed when hacks have been loaded. If any of them are usable, you can write the EUD condition to drop players that have the modified (hacked) value of the address.

If none of them are usable (or if the list is empty), you must resort to detecting when the hack is being used in-game. You can do that by following these steps:

1. Load StarCraft and inject the hack you wish to counter.
2. Create a game by yourself (i.e. do not let other players join) and start the game.
3. Use your memory scanner to start a search for an unknown value (this should return several results).
4. Play around in-game for a while, doing several things such as chatting, moving units, etc.
5. On your search, search for all addresses with unchanged values.
6. Repeat steps 4-5 several times, until the number of addresses does not shrink.
7. Exit the game.
8. Repeat steps 2-7 a few times with different maps.
9. Toggle one of the hacks features (i.e. maphack state) once.
10. On your memory scanner, search for all addresses with a changed value.
11. Repeat steps 9-10 several times (do NOT change which hack feature you are toggling; if you chose to toggle maphack states, keep toggling maphack states).


The list you are left with from step 11 are most likely addresses that are only changed when the hack has been toggled. If any of them are usable, you can write the EUD condition to drop players that have the modified (hacked) value of the address.

If none of them are usable (or if the list is empty), try those steps again, except on step 9, choose a different feature.

If you did all of this correctly and were still unsuccessful, then the hack you chose to try to counter is too sophisticated to be caught by using EUDs.




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
Please log in to shout.


Members Online: Moose, Symmetry