Teh black flag?
Apr 13 2011, 9:29 pm
By: iCCup.xboi209  

Apr 13 2011, 9:29 pm iCCup.xboi209 Post #1



I just heard about this "Black Flag" today and it's supposed to crash maphackers no matter what? I unprotected and opened a map that people say have one of these but there's no unit or sprite where people say the flag is located and there isn't a location for it as well so I want to know if it's real and recreate it.



None.

Apr 13 2011, 9:39 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

As far as I've heard, extended units can't crash modern hacks anymore.




Apr 13 2011, 9:49 pm LoveLess Post #3

Let me show you how to hump without making love.

Quote from name:xboi209
I just heard about this "Black Flag" today and it's supposed to crash maphackers no matter what? I unprotected and opened a map that people say have one of these but there's no unit or sprite where people say the flag is located and there isn't a location for it as well so I want to know if it's real and recreate it.
Not that I know of and I know most of the sprites along with their abilities. My guess is that they are talking about a Unit Sprite, Flag and it's owner is set to an extended player around 150. Most of the varying and unknown effects are around that gray area, as their full capabilities were never really discovered.

So in the end, not sure.



None.

Apr 13 2011, 9:52 pm iCCup.xboi209 Post #4



But consider that there isn't a location for this flag to made with a trigger



None.

Apr 13 2011, 10:06 pm LoveLess Post #5

Let me show you how to hump without making love.

Quote from name:xboi209
But consider that there isn't a location for this flag to made with a trigger
Not entirely sure what you mean here, but you cannot place this flag with a trigger. It has to be preplaced in the editor.



None.

Apr 13 2011, 10:11 pm CecilSunkure Post #6



There were a lot of units you could place when looked at would crash map hackers when they saw them. However, this was fixed by the creators of the hacks.

The best way to crash maphackers is to use an EUD condition to detect either an effect of a hack, or the hack itself and cause the game to desynchronize. I've put lots of them into my maps, and I seriously doubt that all of them have been found. A lot of them were creating buildings in specific locations that would only be possible with hacks, moving units to locations, etc. I never went and created an EUD condition to detect the hack itself though.



None.

Apr 13 2011, 10:26 pm iCCup.xboi209 Post #7



Quote from LoveLess
Quote from name:xboi209
But consider that there isn't a location for this flag to made with a trigger
Not entirely sure what you mean here, but you cannot place this flag with a trigger. It has to be preplaced in the editor.
But i opened the map and didnt see the flag preplaced
Quote from CecilSunkure
There were a lot of units you could place when looked at would crash map hackers when they saw them. However, this was fixed by the creators of the hacks.

The best way to crash maphackers is to use an EUD condition to detect either an effect of a hack, or the hack itself and cause the game to desynchronize. I've put lots of them into my maps, and I seriously doubt that all of them have been found. A lot of them were creating buildings in specific locations that would only be possible with hacks, moving units to locations, etc. I never went and created an EUD condition to detect the hack itself though.
may i have one of those triggers?

Post has been edited 1 time(s), last time on Apr 13 2011, 10:37 pm by DevliN. Reason: Use EDIT instead of double posting



None.

Apr 13 2011, 11:12 pm Roy Post #8

An artist's depiction of an Extended Unit Death

We could keep playing this guessing game as to how the black flag works, but it may prove more beneficial if you post the map.

Also, what Ahli says is most likely true for this instance:
Quote from Ahli
As far as I've heard, extended units can't crash modern hacks anymore.
The latest hacks protect against almost all (if not all) sprites and portraits that cause the game to crash. This sounds like a basic >p12 flag, which would only crash if someone clicked on the flag and they didn't have a hack that protects it.




Apr 13 2011, 11:18 pm CecilSunkure Post #9



Quote from name:xboi209
may i have one of those triggers?
No, they are map specific O.o

Just use artmoney and load up a hack, and read an address to detect if the hack is on or not. Then, cause a desync and see if it works on yourself with a friend.



None.

Apr 14 2011, 1:10 am iCCup.xboi209 Post #10



I tried to find addresses myself once and the list is always full



None.

Apr 14 2011, 2:00 am Roy Post #11

An artist's depiction of an Extended Unit Death

Please use these resources to understand how EUDs work. Finding an anti-hack would require you to have the hack, so you can find addresses that change when the hack is loaded or used in-game. Some of the links are dead, but there are enough to grasp a good understanding. You can follow the same methodology as in the video tutorial, except instead of checking for a unit's HP to change, look for addresses that change as the hack toggles states, or when the hack is initially loaded.




Apr 14 2011, 10:26 pm iCCup.xboi209 Post #12



What do i put for the value?



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Apr 14 2011, 10:32 pm DevliN Post #13

Woah

Did you read those articles and watch the video?



:devlin: Currently Working On: :devlin:
Myself

Apr 14 2011, 10:35 pm iCCup.xboi209 Post #14



I thought I just need to see the "Using Artmoney to find the memory address of a unit's HP" one



None.

Apr 14 2011, 10:43 pm DevliN Post #15

Woah

Watch the video at the very least, then. I don't think you quite get how this works.



:devlin: Currently Working On: :devlin:
Myself

Apr 14 2011, 10:48 pm iCCup.xboi209 Post #16



I just watched the video, it shows how to find a unit's hp which is a number but in this case, I wanted to detect if oblivion is on



None.

Apr 14 2011, 10:53 pm DevliN Post #17

Woah

I understand that. Read Roy's last post. There is no simpler way to explain this all.



:devlin: Currently Working On: :devlin:
Myself

Apr 14 2011, 10:53 pm NudeRaider Post #18

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Well I'll give him this: You can search for a hp value, but I don't think we've found the values that change when oblivion is running, right?




Apr 14 2011, 10:54 pm iCCup.xboi209 Post #19



So for example a maphack has 3 states of off, lite, and full which would be 0, 1, and 2 for the values?



None.

Apr 14 2011, 10:59 pm NudeRaider Post #20

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

unlikely. And even if it was there would be thousands of matches.




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[05:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[02:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[02:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
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