Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Neutral units in melee maps - how?
Neutral units in melee maps - how?
Feb 6 2011, 10:38 pm
By: theleo_ua  

Feb 6 2011, 10:38 pm theleo_ua Post #1



How to make neutral units, which will not disappear in melee games?

For example eggs and Arbiters in Triathlon: http://www.teamliquid.net/tlpd/maps/download/271/(3)Triathlon.scx

Is it possible in SCM Draft?



None.

Feb 6 2011, 10:44 pm Dem0n Post #2

ᕕ( ᐛ )ᕗ

SCMDraft -> Sprites -> Unit Sprites -> Place whichever unit you want.




Feb 7 2011, 4:03 am rockz Post #3

ᴄʜᴇᴇsᴇ ɪᴛ!

I thought player 12 units showed up in melee? Critters and resources do at least.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Feb 7 2011, 5:29 am Gigins Post #4



Only critters and resources do that. Just tested out. Buildings, special buildings, units, special units, hero units, * like alan turret, addons and nukes doesn't appear in melee game if placed for player 12.



None.

Feb 7 2011, 6:28 am Lanthanide Post #5



Pretty sure that staredit has no way of placing arbitrary neutral units, only resources and critters. So it makes sense.



None.

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[06:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[06:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[06:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[02:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[02:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[08:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
[2026-7-15. : 2:19 am]
Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
[2026-7-14. : 11:43 pm]
Ultraviolet -- let's take each other's clothes off :teach:
[2026-7-14. : 11:03 pm]
Vrael -- :teach:
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