Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Neutral units in melee maps - how?
Neutral units in melee maps - how?
Feb 6 2011, 10:38 pm
By: theleo_ua  

Feb 6 2011, 10:38 pm theleo_ua Post #1



How to make neutral units, which will not disappear in melee games?

For example eggs and Arbiters in Triathlon: http://www.teamliquid.net/tlpd/maps/download/271/(3)Triathlon.scx

Is it possible in SCM Draft?



None.

Feb 6 2011, 10:44 pm Dem0n Post #2

ᕕ( ᐛ )ᕗ

SCMDraft -> Sprites -> Unit Sprites -> Place whichever unit you want.




Feb 7 2011, 4:03 am rockz Post #3

ᴄʜᴇᴇsᴇ ɪᴛ!

I thought player 12 units showed up in melee? Critters and resources do at least.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Feb 7 2011, 5:29 am Gigins Post #4



Only critters and resources do that. Just tested out. Buildings, special buildings, units, special units, hero units, * like alan turret, addons and nukes doesn't appear in melee game if placed for player 12.



None.

Feb 7 2011, 6:28 am Lanthanide Post #5



Pretty sure that staredit has no way of placing arbitrary neutral units, only resources and critters. So it makes sense.



None.

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[08:35 am]
NimoStar -- Well, pros showed that long ago... half of zerg pros just ling muta rush
[08:35 am]
NimoStar -- " its shown is that you can trade 1000's of apm to make up for lack of strategy"
[03:25 am]
Oh_Man -- https://youtu.be/R_6bsf9REkY anyone ever tried playing SC ghost?
[03:07 am]
Vrael -- though I wonder if at that level basically almost every match is over in like 3 minutes
[03:07 am]
Vrael -- yeah good point lets see the highlights reel from that
[03:06 am]
Oh_Man -- thats how it was trained to begin with, thousands of AI vs AI matches
[03:06 am]
Vrael -- see how far we can really take things
[03:06 am]
Vrael -- what they need to do is have some AI vs. AI matches
[03:06 am]
Oh_Man -- i'm sure there's a limit to that
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