Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: sound files stuffing up in SCMdraft2
sound files stuffing up in SCMdraft2
Feb 3 2011, 11:22 am
By: MetalGear  

Feb 3 2011, 11:22 am MetalGear Post #1



so, i have like 50 strings left, and for some reason, SCMdraft2 wont properly import sound files. it imports them and theres just no sound for some reason. it sometimes crashes when i click the "play sound" from the sound editor. and its not a problem with the file, i've checked that. any1 know how to get around this?



None.

Feb 3 2011, 11:53 am NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Are you using PCM wave files? You can't just import any file. MP3s or ADPCM (compressed .wav) won't work.

Go into your sound editor and save the files as
.wav (PCM)
mono
16 bit
sampling rate doesn't matter but it's recommended to take 11 kHz (11025 Hz).




Feb 3 2011, 11:42 pm Roy Post #3

An artist's depiction of an Extended Unit Death

Also, if you import files that have spaces in their name into SCMDraft, they won't play back in the preview or in-game.

Here's a similar topic you may use as a reference: http://www.staredit.net/topic/13260/




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[06:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[06:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[06:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[02:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[02:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[08:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
[2026-7-15. : 2:19 am]
Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
[2026-7-14. : 11:43 pm]
Ultraviolet -- let's take each other's clothes off :teach:
[2026-7-14. : 11:03 pm]
Vrael -- :teach:
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