scmdraft bug?
Jan 1 2011, 2:38 am
By: tentons01  

Jan 1 2011, 2:38 am tentons01 Post #1



In my editor, whenever i use the layer drop down menu and click on locations. The message box "Something bad happened. Would you like to save a diagnostic file?" pops up and my game crashs. anyone know how to fix this? its really annoying..



None.

Jan 1 2011, 2:46 am Vrael Post #2



Try downloading a newer/older version of SCMDraft, or just reinstalling it maybe?



None.

Jan 1 2011, 4:50 am Apos Post #3

I order you to forgive yourself!

I think all you have to do is ignore that message (Don't click it or close it). Most of the editor's functions should work fine.




Jan 1 2011, 4:58 am Aristocrat Post #4



Quote from Apos
I think all you have to do is ignore that message (Don't click it or close it). Most of the editor's functions should work fine.

Bad advice; this is not necessarily true. Install the latest version of SCMDraft 2 from here and see if it still happens. If it does, see if it happens with a different map. It's possible that the location names have been corrupted in a way that it crashes SCMDraft.



None.

Jan 1 2011, 12:31 pm NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Try to open and then just save the map in starforge. Then go back to ScmDraft and see if the problem persist.

A word of warning though: Don't change anything in Starforge or you might corrupt your map, since ScmDraft and Starforge are not fully compatible. Resaving though seems to be no problem. I've used that from time to tíme when ScmDraft gave me that "something bad happened" crap. In any case you should create a backup of your current map before you do that.




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[06:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[06:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[06:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[02:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[02:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[08:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
[2026-7-15. : 2:19 am]
Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
[2026-7-14. : 11:43 pm]
Ultraviolet -- let's take each other's clothes off :teach:
[2026-7-14. : 11:03 pm]
Vrael -- :teach:
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