Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: larvae, distances, and new challenges
larvae, distances, and new challenges
Nov 27 2010, 5:42 pm
By: DrZygote214
Pages: < 1 2 3
 

Dec 1 2010, 12:04 am Roy Post #41

An artist's depiction of an Extended Unit Death

Quote from DrZygote214
Quote from rockz
You can use EUD action enabler over bnet, however everyone has to have it. This is not a critical problem, as you can simply link people to the program.

Is EUD enabler just a little program? Do you have to run it and make it log into bnet? If it's not combersome at all, like if it's just a program u open and don't do anything in, then I might use it.
You run it, and if SC is not running, it starts up SC with EUD actions enabled. If SC is running, it enables EUD actions for the program. So yeah, you basically run it and are good to go.




Dec 1 2010, 1:49 am Apos Post #42

I order you to forgive yourself!

The best thing would be to make EUD enabler a standard over battle.net. It would be a reason to play Starcraft 1 over Starcraft 2.

If there was a way to transfer local variables to global variables, it would be amazing.




Dec 1 2010, 2:00 pm rockz Post #43

ᴄʜᴇᴇsᴇ ɪᴛ!

you can, but you can't detect local variables. Unless you're talking about sc2, which I know nothing about.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

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haha for sure. in some ways it's even more exciting because you can play EUD maps on regular battle.net, don't need to convince someone to download your mod to play with you. what did you do?
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Symmetry -- I did my first EUD thing today. Feels like me finding arsenal at age 8 again
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