Staredit Network > Forums > SC2 Custom Maps > Topic: Minion Arena!
Minion Arena!
Oct 31 2010, 5:22 pm
By: aalleecc248  

Oct 31 2010, 5:22 pm aalleecc248 Post #1



Minion Arena!
~ A battle for wealth ~

Objective
Fight together with your minions to sabotage the other team's mining plans. You want to take all the rich minerals to yourself and your team!

Abilities
-Minion Health Exchange: Heals the Target Minion by 50 HP by sacrificing 10 HP of your own.
-Slowing Net: Slows a Minion Commander by 1 Movement Speed for 5 seconds to catch up with them.
-Smite: Smites an Enemy Unit to do 20 HP of damage to it.


Images

The map preview to Minion Arena!
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Image of the Loading Screen of Minion Arena!
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In-game base and Custom Timer, as well as a Boss-Bar for your life bar!
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Custom Basic Buttons, 3 Spell Buttons, and the StarEdit Network Advertisement Button!
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The fight between 3 of the 4 Minion Units, Zealot-Marine-Roach, in the battle of wealth!
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The 4th Minion Unit, Thor, spawns ONLY when your Commander's Compound (Engineering Bay) and 1 of the 2 Barracks is destroyed!
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Kill Text and Building Destroyed Reports!
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1 Lane and 2 Lanes are choices if the triggers detect there are 3 or 4 actives players! It is automatically set to 1 Lane if there are only 1 or 2 players!


Ending Note
-Most of the features have been summed up in the Images above
-The Image-Hosting Site I use is Tinypic
-I use Paint.NET for all Image Editing that I do
-I find my map poorly made (Feed-back is appreciated)
-I spent about 1-2 months on this map (My first Map)
-This is released to the public so you can probably search for it in Create Game
Quote from Loading Screen
-Thanks to payne.630 for the Concept Idea and Bug Fixes!


Post has been edited 2 time(s), last time on Nov 1 2010, 1:38 am by aalleecc248. Reason: Added More Screenies and Spells



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Oct 31 2010, 5:31 pm UnholyUrine Post #2



this game sux and you know it :lol:

Your screenies are awesome tho.



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Oct 31 2010, 5:39 pm aalleecc248 Post #3



Quote from name:Original Post
-I find my map poorly made (Feed-back is appreciated)

This game sux and I DO know it! :lol:

Thanks for the feedback...I guess ^^



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Oct 31 2010, 5:40 pm payne Post #4

:payne:

Implementing a spell that'd do damage would be very interesting!
Also, where's the Speed Reducer Cage spell?



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Oct 31 2010, 5:48 pm aalleecc248 Post #5



Quote from payne
Implementing a spell that'd do damage would be very interesting!
Also, where's the Speed Reducer Cage spell?
I'll try and make a "Smite spell" :bleh:
As for the Speed Reducer, could you help me with this? I have almost no skill in the Data Editor, and when I make the "force field" it pushes stuff back (How do I remove that feature). :blush:
Right now I am too lazy to work on this map today so... (I spent some time editing the Images for fun and I created this thread when I had nothing to do)



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Oct 31 2010, 8:41 pm Tempz Post #6



You defiantly need more, MORE, MOOOOOREEE.

Like more spells :lol:



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Oct 31 2010, 9:48 pm payne Post #7

:payne:

Is it me or the links to Paint.Net and Tinypic.com are both fucked?
Aalleecc, mind sharing the BBCode you've used for those links? :O



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Oct 31 2010, 10:39 pm aalleecc248 Post #8



Code
-The Image-Hosting Site I use is [url=http://www.tinypic.com]Tinypic[/url]
-I use [url=http://getpaint.net]Paint.NET[/url] for all Image Editing that I do

Is this not how to do it? :blush:



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Oct 31 2010, 11:20 pm payne Post #9

:payne:

Quote from aalleecc248
Code
-The Image-Hosting Site I use is [url=http://www.tinypic.com]Tinypic[/url]
-I use [url=http://getpaint.net]Paint.NET[/url] for all Image Editing that I do

Is this not how to do it? :blush:
It's the proper way. Report it in the BUGS REPORT thread. SEN isn't rendering those links properly within Encases.



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Nov 1 2010, 1:40 am aalleecc248 Post #10



Okay, I have added 2 spells and the now descriptive Loading Screen onto the Original Post. Now I have all the spell's description at the top of the OP as well. I would appreciate continuing feed-back! ^^



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Nov 1 2010, 9:05 pm Tempz Post #11



lol tinypic should work =s



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[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[06:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
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[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
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