Staredit Network > Forums > SC2 Custom Maps > Topic: Reflector
Reflector
Oct 22 2010, 2:24 pm
By: Kenoli  

Oct 22 2010, 2:24 pm Kenoli Post #1



I made this for Blizzard's contest, which unfortunately turned out to be some sort of joke. Oh well.

Reflector!


Play simple levels!


Play complex levels!


Make your own levels!


etc.

Download the map here.



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Oct 22 2010, 2:59 pm DevliN Post #2

Woah

Wow, this looks really awesome. I can't wait to try it out! I saw 2 of the winners on SC2Mapster and it's really depressing to see what was chosen over all the cool things that were submitted. If you want to showcase how amazing your map editor is and how versatile the game engine is, then a basic cannon defense should be the last thing you choose as a winner. Man that's frustrating.



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Oct 22 2010, 4:17 pm payne Post #3

:payne:

Quote from DevliN
Wow, this looks really awesome. I can't wait to try it out! I saw 2 of the winners on SC2Mapster and it's really depressing to see what was chosen over all the cool things that were submitted. If you want to showcase how amazing your map editor is and how versatile the game engine is, then a basic cannon defense should be the last thing you choose as a winner. Man that's frustrating.
Agreed.

Anyways, Kenoli, this map looks is epic!

Post has been edited 1 time(s), last time on Oct 22 2010, 4:32 pm by payne.



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Oct 22 2010, 8:08 pm UnholyUrine Post #4



Provide link to the joke contest pl0x? I want to see =D

This already looks more epic than anything I've seen.
Can you put a brief description on how the game works?



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Oct 23 2010, 2:18 am payne Post #5

:payne:

Quote from UnholyUrine
Can you put a brief description on how the game works?
Right click to add a reflector.
Left click to rotate.
Middle click to counter-rotate.



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Oct 24 2010, 9:25 pm Echo Post #6



Awesome map Kenoli!



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Oct 25 2010, 7:37 am Kenoli Post #7



Quote
Can you put a brief description on how the game works?
The goal is to have the beam pass over all the lighter colored cells in the level using as few reflectors as possible. You can place reflectors on any cell and turn them to any of eight directions.
With the exception of the first few levels you also have the option of moving the beam source. Several special reflectors appear in the advanced levels: a blocker, an arrow, and a teleporter. Special reflectors can't be rotated or removed by the player.

Something you might notice is that levels can be beaten very trivially by just using lots of reflectors. Finding the most efficient solutions is the hard part. When you complete a level with an optimal solution you'll earn a little golden star on the level selection screen. Your best score for each level is stored in a bank.

There are only ten premade levels but you can use the editor to make your own or play randomly generated ones.



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Oct 26 2010, 7:23 pm DevliN Post #8

Woah

Quote from UnholyUrine
Provide link to the joke contest pl0x? I want to see =D
He was referring to Blizzard's official BlizzCon map making contest where the 3 winners received $5,000. The three maps that won were nowhere near as good as some of the custom maps out there, including this one. In one of the panels, they said that there were about 500 entries, so it's surprising that one of the winners was a type of cannon defense.



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Oct 27 2010, 2:53 am Echo Post #9



Seriously, the winners of the contests are all jokes.

People can't appreciate old school ORIGINAL remakes.



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Oct 30 2010, 10:40 am Devourer Post #10

Hello

... nor awesome complex maps :)
This looks really impressive :) gj



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Oct 30 2010, 2:33 pm payne Post #11

:payne:

Quote from Echo
Seriously, the winners of the contests are all jokes.
We can't really know if its real yet... Blizzard never announced it, and all we've heard from the supposed "winners" is "Zomg, I got an e-mail from Blizz!".



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Oct 30 2010, 6:13 pm DevliN Post #12

Woah

Quote from payne
Quote from Echo
Seriously, the winners of the contests are all jokes.
We can't really know if its real yet... Blizzard never announced it, and all we've heard from the supposed "winners" is "Zomg, I got an e-mail from Blizz!".
Yeah we can, they showed them at BlizzCon. The two that SC2M said won did actually win.



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Dec 25 2010, 3:31 pm Tempz Post #13



Seems like a good game, is there any multiplayer feature?... you should really alter the game to include it as it looks very fun, will be more fun with other people



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[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[06:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[03:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[03:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
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