Staredit Network > Forums > Null > Topic: The Killer's Game
The Killer's Game
Jul 31 2010, 4:51 am
By: Azrael
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Aug 12 2010, 6:54 pm LoTu)S Post #541



Proceed to use your wall of text powers.

If anything, he's just gone crazy now. How should i know you were ginna kill him in such a corny fashion?



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Aug 12 2010, 6:57 pm Aristocrat Post #542



Quote from LoTu)S
Proceed to use your wall of text powers.

If anything, he's just gone crazy now. How should i know you were ginna kill him in such a corny fashion?

But if he wasn't seated in such a position I would have KO'd him already, lul.



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Aug 12 2010, 7:13 pm payne Post #543

:payne:

Quote
Action 1:
Observe if payne is in the room and if no one else is watching. If so, wake up payne. Allow him to get a good look at my face. Deliver the message in an evil voice: "Yes, I am Kira." Then stab payne in the heart and show a satisfactory smirk before he blacks out. Proceed to say "lol jk" and laugh uncontrollably.
Wtf, this can be considered as one action? I count at least 5...



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Aug 12 2010, 7:18 pm LoTu)S Post #544



Quote from payne
Quote
Action 1:
Observe if payne is in the room and if no one else is watching. If so, wake up payne. Allow him to get a good look at my face. Deliver the message in an evil voice: "Yes, I am Kira." Then stab payne in the heart and show a satisfactory smirk before he blacks out. Proceed to say "lol jk" and laugh uncontrollably.
Wtf, this can be considered as one action? I count at least 5...

End result, kill Payne. One must be elegant in the combat arts. :rolleyes:



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Aug 12 2010, 7:38 pm Azrael Post #545



Quote from payne
Quote
Action 1:
Observe if payne is in the room and if no one else is watching. If so, wake up payne. Allow him to get a good look at my face. Deliver the message in an evil voice: "Yes, I am Kira." Then stab payne in the heart and show a satisfactory smirk before he blacks out. Proceed to say "lol jk" and laugh uncontrollably.
Wtf, this can be considered as one action? I count at least 5...
The action is "Then stab payne in the heart and show a satisfactory smirk before he blacks out."

Observing if someone is alone in the room will happen when you enter it anyways. You can't just say "wake them up" to a zoned out person, that part wouldn't have done anything. Speaking within your current room doesn't cost an action.

I've had to cut a few people's actions short or inform them they're trying to do too much at once. Every action is more or less each unique physical act you perform, and in some cases mental (such as someone using an action to recall where a room was located, etc).

What he posted there is a single action though, due to the fact that most of it is just stylistic.

Post has been edited 2 time(s), last time on Aug 12 2010, 7:47 pm by Azrael.Wrath.




Aug 12 2010, 7:49 pm The Starport Post #546



Good god. I take back everything I said about us being "too civilized". :P



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Aug 12 2010, 7:51 pm Aristocrat Post #547



Map to the best of my knowledge:







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Aug 12 2010, 7:59 pm payne Post #548

:payne:

Lol, 2 murders happened in my room! :shifty:



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Aug 12 2010, 8:40 pm The Starport Post #549



Edit: Removed.

Post has been edited 1 time(s), last time on Aug 12 2010, 9:27 pm by Tuxedo-Templar.



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Aug 12 2010, 9:06 pm Aristocrat Post #550



EDIT> Huh?

Post has been edited 1 time(s), last time on Aug 12 2010, 9:28 pm by Aristocrat.



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Aug 12 2010, 9:19 pm Roy Post #551

An artist's depiction of an Extended Unit Death

Quote from payne
Lol, 2 murders happened in my room! :shifty:
Get ready for three. You're so fucking dead for killing Nasus.




Aug 12 2010, 9:19 pm The Starport Post #552



Edit: Corrected logic error. :P


Here's v2b. EVERYONE SHOULD BE USING THIS!

Quote
From top to bottom:
  1. If someone I trust gives me an instruction or instruction sequence in a way I can recognize (verbally, gesturally, etc.):
    1. If it seems I am comfortably able to execute it (or else sender indicates it somehow as 'important'), AND...
    2. ...if it doesn't exceed the remaining actions for the current turn (of the amount that will be overridden), AND...
    3. ...if it won't put me in danger:
      1. Add to queue.
    4. ...but if it will put me in danger:
      1. If I judge it has at least a fair chance of success, AND...
      2. ...if it doesn't occur to my common sense as suspicious or inexplicable:
        1. Add to queue.
  2. If any instructions or instructions sequences have been queued up:
    1. If it's a movement request:
      1. If I haven't issued any actions or movements during my turn:
        1. Accept it; continue to 2-2.
      2. If it isn't 'important':
        1. Ignore it.
      3. Otherwise, continue to 2-3.
    2. If it's indicated as 'important' by sender:
      1. If I also have an 'important' tagged action/movement of my own when this occurs:
        1. Always do mine first. No exceptions.
        2. After my consecutive important actions are finished, then carry out their important instructions.
      2. If it appears difficult or fairly risky:
        1. If I haven't indicated to accept 'difficult' tasks, ignore it.
      3. If I judge it as life-or-death critical, prioritize it over other instructions (that aren't logical prerequisites, of course).
      4. Otherwise prioritize it over non-important instructions.
    3. For the rest, override my own non-important actions/movements, and:
      1. Do the most important/pressing instructions first in the most logical sequence with other indicated actions/movements that I judge appropriate.
      2. Otherwise, just do it in order of least required actions.
      3. Otherwise, just do it alphabetically or something.
  3. For each instruction performed, indicate confirmation of performance back to sender (if possible, in the same way it was received).
  4. For each instruction rejected/ignored, indicate rejection back to sender along with simple reason (if possible, in the same way it was received).


Collapsable Box


Only major changes were to ensure you don't yell back confirmations to the person who just whispered to you, or something dumb like that. Also, instructions need to be valid: That is, they need to not exceed your remaining actions. I have my reasons for this one.




Quote
Here's how they'll be used:
  1. Simply tell someone to do something, and if they trust you, and they have these gambits set, they'll do it.
  2. Tell them in some way it's 'important' if you want to better ensure it gets done. They'll always do their own 'important' tasks first, but as long as they have actions left, yours will be queued to do next (rather than ignored and overridden).
  3. Remember to label/tag your own actions as 'important' if you don't want them to be interrupted.
  4. You'll need to indicate which players you "trust", somehow. Like by referring to a whitelist or blacklist you've made.
  5. If you indicate you want to accept 'difficult' instructions, this will happen. But only when sender indicates them as 'important'.


Post has been edited 9 time(s), last time on Aug 17 2010, 6:27 am by Tuxedo-Templar.



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Aug 13 2010, 1:05 am DavidJCobb Post #553



Payne, you're fucking dead.

EDIT: Why? Because I'm being driven batshit by an idiot under whose authority I happen to reside. I'm being yelled at and shouted at at length and overall treated like a subhuman sack of shit by someone who knows nothing of humanity or those in possession of it. I'm being pushed the fuck around by an imbecile whose authority results entirely from tradition and not from any kind of mental competence. And then I log on and Nasus is yelling at me in PM about how my own ineptitude has led to his murder. This after a whole fucking shit-ton of crap over the past few days that I can't even talk about publicly. You picked a bad time to kill off someone I considered an ally. If you stay in the room with me, you die by my hands.



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Aug 13 2010, 1:13 am LoTu)S Post #554



Let the witch hunt begin.

Edit: I would probably run in and help, but you guys are much closer and im scared of getting knifed by Aristocrat. Also with wall of Jericho, it would take me one turn to get there, so with about 3 ppl after him, he's dead by the next turn.

Quote from DavidJCobb
Can I use pseudocode? :awesome:
Code
  find_player( "LoTu)S" );
  alert("I've warned you time and time again... Find your own prey!");
  perform_action_with_object_on_object ( "bludgeon" , blargh , ("LoTu)S").skull );

WTF I JUST NOTICED THIS.

Post has been edited 1 time(s), last time on Aug 13 2010, 1:24 am by LoTu)S.



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Aug 13 2010, 2:49 am rayNimagi Post #555



NOTICE:
I didn't kill Ezterix. I have him unconscious and tied up in the entrance hall. I searched his body and found a key, I'm guessing it's the thing he took from the homeowner. If anyone would like to come help detain him in the front lobby, feel free to come down. This is what he sent to me via PM:

Quote from name:Ezterix (PM)
Why hello

Just wanted to say that it would be much appreciated if you don't report that you made me unconscious. In fact it would be very generous of you to say that you killed me but it was accidental since you simply wanted to knock me out. That might be asking too much instead of just hushing but it would be nice.

Obviously what's in it for you? Well I'll let you take all my stuff. Including a very valuable item I got from the owner on the first turn. I'll also leave you alone fully and scout the front door and beyond area and give you info for free. This way you won't have to waste movements scouting in this direction.

If you don't go through with this, there isn't a lot I can do. It would suck if I had to attack you when I wake up just so you can ACTUALLY kill me.

decision is yours.

Love,
EzTerix <3




Win by luck, lose by skill.

Aug 13 2010, 2:56 am EzTerix Post #556



Quote from rayNimagi
NOTICE:
I didn't kill Ezterix. I have him unconscious and tied up in the entrance hall. I searched his body and found a key, I'm guessing it's the thing he took from the homeowner. If anyone would like to come help detain him in the front lobby, feel free to come down. This is what he sent to me via PM:

Quote from name:Ezterix (PM)
Why hello

Just wanted to say that it would be much appreciated if you don't report that you made me unconscious. In fact it would be very generous of you to say that you killed me but it was accidental since you simply wanted to knock me out. That might be asking too much instead of just hushing but it would be nice.

Obviously what's in it for you? Well I'll let you take all my stuff. Including a very valuable item I got from the owner on the first turn. I'll also leave you alone fully and scout the front door and beyond area and give you info for free. This way you won't have to waste movements scouting in this direction.

If you don't go through with this, there isn't a lot I can do. It would suck if I had to attack you when I wake up just so you can ACTUALLY kill me.

decision is yours.

Love,
EzTerix <3

:rolleyes:



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Aug 13 2010, 3:00 am payne Post #557

:payne:

Lol, it looks like I'm pretty much doomed. ;o



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Aug 13 2010, 3:01 am LoTu)S Post #558



The plot thickens



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Aug 13 2010, 3:39 am The Starport Post #559



I'm confused. Why does ray reveal this now? Didn't he agree to this, if it is indeed true?



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Aug 13 2010, 5:32 am Wing Zero Post #560

Magic box god; Suck it Corbo

this is probably why AZ was telling us we have to officially report deaths. By using an action.




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