Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Need comp to atk other comp, but not player
Need comp to atk other comp, but not player
Nov 8 2007, 6:30 pm
By: filthee  

Nov 8 2007, 6:30 pm filthee Post #1



I'm trying to add heroes to a spawn D map. Other than the heroes most of my settings are identical to spawn D 5.8. I want to spawn the hero at the bottom of the path, and have him patrol down there waiting for spawns to come, and attack them as theyre passing through. So im trying to create them being owned by a computer player who is allied with humans and enemy of other computer players.

Here's my problem. No matter what combination of computer players, forces, alliance triggers, etc. ive tried, the heroes will not attack player 8 (the spawns). In fact, unless I make the heroes controlled by a Neutral comp, they will attack the player instead...

Here's how i have my forces set up right now (though i have tried an assload of different things here)

Force 1: Player 1 (human), Player 3 (human)
Force 2: Player 2 (human), Player 4 (human)
Force 3: Player 7 (comp, map revealers for lights on), Player 8 (comp, spawns)

I have tried using players 5 and 6, putting them in force 1 and force 2. ive tried adding enemy/ally triggers on top of that.
ive tried using player 7 and plopping him into force 4. also tried using enemy/ally triggers for him.
ive tried using players 9-12. ive tried making the comp neutral.
ive tried standing on one foot and doing a tribal rain dance while balancing fruit on my head.
none of the above worked.

Any suggestions?
Map attached. (dont host please, its unfinished)



None.

Nov 8 2007, 8:42 pm Hugel Post #2



If you want the two computers to be enemies of each other, with one allied to you and one enemy to you.
They need to be in seperate forces, you have them both in the same force.

Hugel



None.

Nov 8 2007, 9:39 pm Oyen Post #3



Using the alliance triggers, you also need to have triggers for all players involved. For example:
Player 2 & 3 are enemies

If you make a trigger for player 2 that makes him unally player 3, then player 2 will attack player 3 but player 3 will remain allied. You also need to give player 3 a trigger that makes him unally player 2 for this to work.



None.

Nov 8 2007, 11:06 pm filthee Post #4



Thank you very much Oyen, this fixed the problem i was having. My triggers were only active for the computer players.



None.

Nov 9 2007, 1:19 am Basan Post #5



Wouldn't it also work if he places the ally AI in one force, the foe AI onto another and the Human players into a 3rd one? That would seriously cut back on the amount of triggers (to 3), imho. ;)



None.

Nov 9 2007, 3:42 pm Oyen Post #6



Even in different forces, Computer players consider other comps as allies by default. They also are enemies with human players by default.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[12:00 am]
Oh_Man -- he hasnt won a single game so far this is hilarious
[11:41 pm]
Oh_Man -- new arty username Rage Against The Machine
[10:14 pm]
Oh_Man -- https://m.youtube.com/watch?v=KPXri8q9ZBs artys vsing the bot now
[08:12 pm]
Ultraviolet -- do you even lift bro?
[2026-9-23. : 5:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[2026-9-23. : 12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[2026-9-23. : 12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[2026-9-23. : 10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
Please log in to shout.


Members Online: NudeRaider