Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Need comp to atk other comp, but not player
Need comp to atk other comp, but not player
Nov 8 2007, 6:30 pm
By: filthee  

Nov 8 2007, 6:30 pm filthee Post #1



I'm trying to add heroes to a spawn D map. Other than the heroes most of my settings are identical to spawn D 5.8. I want to spawn the hero at the bottom of the path, and have him patrol down there waiting for spawns to come, and attack them as theyre passing through. So im trying to create them being owned by a computer player who is allied with humans and enemy of other computer players.

Here's my problem. No matter what combination of computer players, forces, alliance triggers, etc. ive tried, the heroes will not attack player 8 (the spawns). In fact, unless I make the heroes controlled by a Neutral comp, they will attack the player instead...

Here's how i have my forces set up right now (though i have tried an assload of different things here)

Force 1: Player 1 (human), Player 3 (human)
Force 2: Player 2 (human), Player 4 (human)
Force 3: Player 7 (comp, map revealers for lights on), Player 8 (comp, spawns)

I have tried using players 5 and 6, putting them in force 1 and force 2. ive tried adding enemy/ally triggers on top of that.
ive tried using player 7 and plopping him into force 4. also tried using enemy/ally triggers for him.
ive tried using players 9-12. ive tried making the comp neutral.
ive tried standing on one foot and doing a tribal rain dance while balancing fruit on my head.
none of the above worked.

Any suggestions?
Map attached. (dont host please, its unfinished)



None.

Nov 8 2007, 8:42 pm Hugel Post #2



If you want the two computers to be enemies of each other, with one allied to you and one enemy to you.
They need to be in seperate forces, you have them both in the same force.

Hugel



None.

Nov 8 2007, 9:39 pm Oyen Post #3



Using the alliance triggers, you also need to have triggers for all players involved. For example:
Player 2 & 3 are enemies

If you make a trigger for player 2 that makes him unally player 3, then player 2 will attack player 3 but player 3 will remain allied. You also need to give player 3 a trigger that makes him unally player 2 for this to work.



None.

Nov 8 2007, 11:06 pm filthee Post #4



Thank you very much Oyen, this fixed the problem i was having. My triggers were only active for the computer players.



None.

Nov 9 2007, 1:19 am Basan Post #5



Wouldn't it also work if he places the ally AI in one force, the foe AI onto another and the Human players into a 3rd one? That would seriously cut back on the amount of triggers (to 3), imho. ;)



None.

Nov 9 2007, 3:42 pm Oyen Post #6



Even in different forces, Computer players consider other comps as allies by default. They also are enemies with human players by default.



None.

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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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