Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Maelstrom sets off AI and ruins my map
Maelstrom sets off AI and ruins my map
May 8 2010, 1:28 am
By: CanadaOwnedU  

May 8 2010, 1:28 am CanadaOwnedU Post #1



Firstly, my town is made of doodad sprites on broken ground, and the terrain is ashworld, so if i were to add lava under the doodads to make it so you can't walk through the doodads it would look terrible; I put DTs behind the sprites instead on a non-vision, allied computer player so that they cannot walk through the doodads. One of the characters has Maelstrom as their spell, however, if they hit their teammate by mistake, the AI makes all the enemy units on the map target the mael'd Hero. This wouldn't be such a big deal if the allied computer player's AI didn't send all the DTs in the town out to assist the mael'd Hero. Is there a way to tell this pointless auto-AI to hit the road? (I also have a similar problem with another spell that summons Gantrithor, making all the scouts on the map target him). Any help would be much appreciated.

EDIT: I've fixed the DT problem by just assigning them to player 9 as a Neutral, IDK why I never thought of it before. However, I am still having problems with the Maelstrom in regards to the enemy units aggroing the mael'd unit, as well as the Gantrithor issue

Post has been edited 1 time(s), last time on May 8 2010, 3:19 am by CanadaOwnedU.



None.

May 8 2010, 5:48 am i3righton Post #2



Set the Dark Archons to Player 12, they won't cast maelstrom or do anything at all.

I don't think there is a solution to the ai response to a carrier/Gantrithor. You could try making it invincible.



None.

May 8 2010, 7:12 pm rockz Post #3

ᴄʜᴇᴇsᴇ ɪᴛ!

Neutral enemies don't have an AI. You might try that.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

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