Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Maelstrom sets off AI and ruins my map
Maelstrom sets off AI and ruins my map
May 8 2010, 1:28 am
By: CanadaOwnedU  

May 8 2010, 1:28 am CanadaOwnedU Post #1



Firstly, my town is made of doodad sprites on broken ground, and the terrain is ashworld, so if i were to add lava under the doodads to make it so you can't walk through the doodads it would look terrible; I put DTs behind the sprites instead on a non-vision, allied computer player so that they cannot walk through the doodads. One of the characters has Maelstrom as their spell, however, if they hit their teammate by mistake, the AI makes all the enemy units on the map target the mael'd Hero. This wouldn't be such a big deal if the allied computer player's AI didn't send all the DTs in the town out to assist the mael'd Hero. Is there a way to tell this pointless auto-AI to hit the road? (I also have a similar problem with another spell that summons Gantrithor, making all the scouts on the map target him). Any help would be much appreciated.

EDIT: I've fixed the DT problem by just assigning them to player 9 as a Neutral, IDK why I never thought of it before. However, I am still having problems with the Maelstrom in regards to the enemy units aggroing the mael'd unit, as well as the Gantrithor issue

Post has been edited 1 time(s), last time on May 8 2010, 3:19 am by CanadaOwnedU.



None.

May 8 2010, 5:48 am i3righton Post #2



Set the Dark Archons to Player 12, they won't cast maelstrom or do anything at all.

I don't think there is a solution to the ai response to a carrier/Gantrithor. You could try making it invincible.



None.

May 8 2010, 7:12 pm rockz Post #3

ᴄʜᴇᴇsᴇ ɪᴛ!

Neutral enemies don't have an AI. You might try that.



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[10:37 pm]
NudeRaider -- Vrael
Vrael shouted: wasnt even that really, they 6000 apm just made the terran army so much more value/$ that the extra economy didnt matter
Well yes and no. The apm made him win the battle, but I'm not convinced a pro player can't account for that. He got caught with his pants down so it's not really representative of a prepared player. And the extra economy absolutely would've mattered if that push didn't almost immediately end the game.
[09:54 pm]
Symmetry -- rigged
[09:44 pm]
l)ark_ssj9kevin -- Wing 140 box 2 days in a row o_o
[06:39 pm]
Vrael -- 6000 apm near perfect focus fire is yikes
[06:38 pm]
Vrael -- paralyze was metaphorically speaking, paralyzed
[06:38 pm]
Vrael -- wasnt even that really, they 6000 apm just made the terran army so much more value/$ that the extra economy didnt matter
[01:58 pm]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man nothing too special tbh. the human player wasn't ready to combat the push that stretched almost the whole map. So this game means nothing. We'll have to see how it goes once the humans have adjusted for its unorthodox strategies.
they basically lost most of their army in one big battle and didn't have the time and production to leverage the economic advantage and come back from that blow.
[01:55 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: https://youtu.be/1vsTqNwHquE omg guys it's happening. ITS HAPPENING. EVERONY STAY CALM. STAY F:wob::wob:CKING CALM!
not sure why you are so hyped, when basically the same happened 7 years ago with AlphaStar on SC2.
[01:53 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: 6000 apm XD, i dont even understand how it culd came back wen it was 5 base vs 2
nothing too special tbh. the human player wasn't ready to combat the push that stretched almost the whole map. So this game means nothing. We'll have to see how it goes once the humans have adjusted for its unorthodox strategies.
[10:59 am]
NimoStar -- "Sick" is the appropriate word for the disease that AI is foisting upon our society. Repent, ye sinners!
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