Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Tips for making skycraperrs?
Tips for making skycraperrs?
Nov 3 2007, 9:32 pm
By: g.o.b.II  

Nov 3 2007, 9:32 pm g.o.b.II Post #1



Hi, I was wondering if anybody here have any tips on how to make building scenery with the terrain/doodads/sprites. If you don't know what I mean check this map I found while playing on Battle.net USEast. It looks just so clean.

Attachments:
SCScrnShot_110307_154113.pcx
Hits: 16 Size: 303.48kb
SCScrnShot_110307_154131.pcx
Hits: 6 Size: 293.97kb
SCScrnShot_110307_154208.pcx
Hits: 1 Size: 287.33kb
SCScrnShot_110307_154335.pcx
Hits: 2 Size: 259.38kb
SCScrnShot_110307_154359.pcx
Hits: 2 Size: 281.17kb
UCa0[1].42.scx
Hits: 2 Size: 45.76kb

Post has been edited 1 time(s), last time on Nov 3 2007, 9:44 pm by g.o.b.II.



None.

Nov 3 2007, 10:49 pm who Post #2



A lot of those are extremely blocky, and the rest use one of the space platform tileset's sprites over and over (thats why you can walk under it).
If you have a simple editor like Xtra, or the default, then you can't make terrain like this. You need SCMDraft or Starforge - preferably SCMDraft because it can copy/paste tiles. Basically you will make a shorter version of building (outpost), then copy and paste tiles in the way you want to make it taller. You can also only do the outline, then add sprites over it so you can walk under it. Just practice doing it a lot and you should get better.
This should be in the Terrain section btw.



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[06:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
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