Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Tips for making skycraperrs?
Tips for making skycraperrs?
Nov 3 2007, 9:32 pm
By: g.o.b.II  

Nov 3 2007, 9:32 pm g.o.b.II Post #1



Hi, I was wondering if anybody here have any tips on how to make building scenery with the terrain/doodads/sprites. If you don't know what I mean check this map I found while playing on Battle.net USEast. It looks just so clean.

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SCScrnShot_110307_154113.pcx
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SCScrnShot_110307_154131.pcx
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SCScrnShot_110307_154208.pcx
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SCScrnShot_110307_154335.pcx
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SCScrnShot_110307_154359.pcx
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UCa0[1].42.scx
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Post has been edited 1 time(s), last time on Nov 3 2007, 9:44 pm by g.o.b.II.



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Nov 3 2007, 10:49 pm who Post #2



A lot of those are extremely blocky, and the rest use one of the space platform tileset's sprites over and over (thats why you can walk under it).
If you have a simple editor like Xtra, or the default, then you can't make terrain like this. You need SCMDraft or Starforge - preferably SCMDraft because it can copy/paste tiles. Basically you will make a shorter version of building (outpost), then copy and paste tiles in the way you want to make it taller. You can also only do the outline, then add sprites over it so you can walk under it. Just practice doing it a lot and you should get better.
This should be in the Terrain section btw.



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