A.I Help
Apr 18 2010, 9:00 pm
By: Bioject  

Apr 18 2010, 9:00 pm Bioject Post #1



I'm curently using Expansion Zerg Campaign Insane, and it works fine.

But.. I'm using the same thing for Terran and it's awful! Expansion Terran Campaign Insane.
The comp will use only 4 SCV's to build, will not build anymore scv's, will not build a refinery and mine form it, he will build a factory (which i found out when using this a.i the comp starts with ore and gas). The zerg computer just destroys the terran with a breeze.

Any help to why the comp is not building or a better A.i Script for me to use? Thanks.

Keep in mind, i never edited any of the units prices, or disabled scvs. The minerals and gas are spaced out properly from the CC, so it wont mess up the A.I.



None.

Apr 18 2010, 9:19 pm LeeV18 Post #2



If you are using SCM Draft, then go to: Scenario > Map Description. From there, set which race you want the computer player to play.

For example, if you want player 3 computer to play as terran, then set the race to terran. After that, you can set the AI for the computer to "Expansion Terran Campaign Insane"



None.

Apr 18 2010, 9:32 pm Bioject Post #3



Quote from LeeV18
If you are using SCM Draft, then go to: Scenario > Map Description. From there, set which race you want the computer player to play.

For example, if you want player 3 computer to play as terran, then set the race to terran. After that, you can set the AI for the computer to "Expansion Terran Campaign Insane"



that's already been done. I forgot to mention that.. Any other ideas?



None.

Apr 18 2010, 10:23 pm LeeV18 Post #4



if you want to, can you PM me the map so I can take a look at it?



None.

Apr 18 2010, 11:11 pm NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

It was reported that certain terrain formations can hinder a computer's building plans. Try making the terrain very open and plain for testing purposes.




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[02:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[02:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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