Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Map Crashes after you load a saved game
Map Crashes after you load a saved game
Apr 16 2010, 11:13 pm
By: Warlord_Master  

Apr 16 2010, 11:13 pm Warlord_Master Post #1



I played a map online that prevents saving the game because if you load the game, after 20 seconds, the game crashes.
Does anybody know this works?



None.

Apr 16 2010, 11:24 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

My random EUD knowledge text file says:

Deaths("Player 12", "ID:22297", Exactly, 1702257011);
= Memory(267575, Exactly, 1702257011);
detects "save" in the filename's path... = you are playing a savegame

Maybe this was used... I've not tested or created that condition, but it was in a thread here before...




Apr 16 2010, 11:48 pm O)FaRTy1billion[MM] Post #3

👻 👾 👽 💪

Do you have the map?



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
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Apr 17 2010, 6:21 am Warlord_Master Post #4



Sniper the moon farty
if it uses eud damn, guess ill have to learn, ty for code
...

Attachments:
Sniper the Moon.scx
Hits: 3 Size: 394.65kb



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[02:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[02:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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