Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Map Crashes after you load a saved game
Map Crashes after you load a saved game
Apr 16 2010, 11:13 pm
By: Warlord_Master  

Apr 16 2010, 11:13 pm Warlord_Master Post #1



I played a map online that prevents saving the game because if you load the game, after 20 seconds, the game crashes.
Does anybody know this works?



None.

Apr 16 2010, 11:24 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

My random EUD knowledge text file says:

Deaths("Player 12", "ID:22297", Exactly, 1702257011);
= Memory(267575, Exactly, 1702257011);
detects "save" in the filename's path... = you are playing a savegame

Maybe this was used... I've not tested or created that condition, but it was in a thread here before...




Apr 16 2010, 11:48 pm O)FaRTy1billion[MM] Post #3

👻 👾 👽 💪

Do you have the map?



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Apr 17 2010, 6:21 am Warlord_Master Post #4



Sniper the moon farty
if it uses eud damn, guess ill have to learn, ty for code
...

Attachments:
Sniper the Moon.scx
Hits: 3 Size: 394.65kb



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NimoStar -- ever wanted to play melee in installation tileset? Now you can https://staredit.net/topic/18929/
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Oh_Man -- How can i change my name here to put [TFE] on the end will thr website let me
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Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
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Zoan -- ppl do it all the time in PDEs
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Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
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