Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Adding Anti-hack to map
Adding Anti-hack to map
Apr 16 2010, 7:05 am
By: Teslawave  

Apr 16 2010, 7:05 am Teslawave Post #1



Hi, I'm currently making a new version of my map, The Undead Madness, but i want to add an anti-hack to the map so it drops hackers. I noticed A LOT of hackers on battle.net nowadays and would greatly appreciate the help. I also am going to lock the map using uberation, but if theres a better program to use to lock it please recommend it. Please reply or post message me, my map is complete but i wont release it without antihack, I'll also post it on this site with credit to the one who helps me figure it out. thanks



None.

Apr 17 2010, 2:00 am DavidJCobb Post #2



Good luck. Most hacks can't be detected by maps. At all. The most well-known (AFAIK) hack, Oblivion, can even hide itself from [wiki=EUDs]EUD[/wiki]-based detection, and that stuff can read SC's RAM directly.

You could add a DEFEAT-based banning system, but there's an app hack for that. I think it's commonly called the "staying alive" hack, and it allows a hacker to stay in-game even after the match ends. Forcing a hacker to view a [wiki=Crashlist]crashing unit or sprite[/wiki] is also ineffective, as at least one hack (Oblivion) protects its users from such crashes.

Basically, no. If your map depends on anti-hacks, you're royally screwed.



None.

Apr 17 2010, 2:42 am Cinolt Post #3



Map vision data is allocated dynamically as far as I tested, so you can't use EUD detection for an anti map hack. However, there's no way for any hack/program to prevent an EUD desync banning system even in theory. Here's a link for it: http://www.staredit.net/topic/10381/ but it's quite involved so if you don't even know what EUDs are I wouldn't say it's worth the effort.

http://www.staredit.net/topic/10081/ is considered a good compressor nowadays, but remember any map can be unprotected really, so you should aim for compression, not protection.



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[02:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[02:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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