Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Player color cyan looks like vomit.
Player color cyan looks like vomit.
Nov 3 2007, 10:48 am
By: Virtual Pancake  

Nov 3 2007, 10:48 am Virtual Pancake Post #1



I really wanted to use the player color cyan but It is not cyan ingame... Is there any way to fix this? :unsure:



None.

Nov 3 2007, 12:23 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

No.

But there are actually 255 colors maybe you find a color that is nearly cyan ingame.
Notice that some colors are different on different tilesets.
When using ScmDraft 2 just type the number in the field where you can choose the color.




Nov 3 2007, 2:55 pm TristanOfVP Post #3



Hahaha I like how you said it looks like vomit. I've always disliked the way it looked but vomit never crossed my mind.



None.

Nov 3 2007, 11:14 pm blacklight28 Post #4



What tileset?



None.

Nov 3 2007, 11:39 pm NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from NudeRaider
Notice that some colors are different on different tilesets.
Quote from blacklight28
What tileset?

Well don't know how to clarify that... O.o

Maybe you understand if I write it this way:
When you found a color on lets say jungle and want to use this color also on your other map using badlands it MAY BE that the color is different on the other map (due to different tileset). This is for the extended colors only ofc.




Nov 4 2007, 1:13 am Sie_Sayoka Post #6



the cyan, darkgreen etc used to work in previous version i believe.... or maybe im just imagining things again.



None.

Nov 4 2007, 8:58 pm JaBoK Post #7



Extended colours used to glow, now they just look like well, vomit. YOu're gonna have to experiment to find out what works, and you cant place any flags for players of extended colour.



None.

Nov 5 2007, 5:03 am Falkoner Post #8



Well, it really depends on the color, some just have some random unit portrait.



None.

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[06:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
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