Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Player color cyan looks like vomit.
Player color cyan looks like vomit.
Nov 3 2007, 10:48 am
By: Virtual Pancake  

Nov 3 2007, 10:48 am Virtual Pancake Post #1



I really wanted to use the player color cyan but It is not cyan ingame... Is there any way to fix this? :unsure:



None.

Nov 3 2007, 12:23 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

No.

But there are actually 255 colors maybe you find a color that is nearly cyan ingame.
Notice that some colors are different on different tilesets.
When using ScmDraft 2 just type the number in the field where you can choose the color.




Nov 3 2007, 2:55 pm TristanOfVP Post #3



Hahaha I like how you said it looks like vomit. I've always disliked the way it looked but vomit never crossed my mind.



None.

Nov 3 2007, 11:14 pm blacklight28 Post #4



What tileset?



None.

Nov 3 2007, 11:39 pm NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from NudeRaider
Notice that some colors are different on different tilesets.
Quote from blacklight28
What tileset?

Well don't know how to clarify that... O.o

Maybe you understand if I write it this way:
When you found a color on lets say jungle and want to use this color also on your other map using badlands it MAY BE that the color is different on the other map (due to different tileset). This is for the extended colors only ofc.




Nov 4 2007, 1:13 am Sie_Sayoka Post #6



the cyan, darkgreen etc used to work in previous version i believe.... or maybe im just imagining things again.



None.

Nov 4 2007, 8:58 pm JaBoK Post #7



Extended colours used to glow, now they just look like well, vomit. YOu're gonna have to experiment to find out what works, and you cant place any flags for players of extended colour.



None.

Nov 5 2007, 5:03 am Falkoner Post #8



Well, it really depends on the color, some just have some random unit portrait.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[06:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[05:48 pm]
Zoan -- ppl do it all the time in PDEs
[05:47 pm]
Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[05:44 pm]
NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
[05:43 pm]
Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
[05:39 pm]
NudeRaider -- I have no idea tbh. All I know no human was ever able to solve it, but there's at least a few that beat portal ;)
[05:32 pm]
Zoan -- Navier Stokes is not that esoteric I thought
[04:32 pm]
NudeRaider -- Zoan
Zoan shouted: I find it kind of sad that on the same day it was announced AI solved Navier Stokes, it was also announced AI beat Portal, and there's a good deal of people who don't know which is more impressive
you find it sad not everyone is a math nerd?
[03:25 pm]
NudeRaider -- (and yes, I capitalized that correctly :ego:)
[03:24 pm]
NudeRaider -- Symmetry
Symmetry shouted: Hi not I'm dad
Hi dad, I'm nude
Please log in to shout.


Members Online: Moose