Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: String Corruption
String Corruption
Apr 12 2010, 8:23 pm
By: Cannabliss  

Apr 12 2010, 8:23 pm Cannabliss Post #1



I had just gotten a new StarCraft editor called SCMDraft 2.0 i had used a few times and it was fine
i started editing a map trying to fix a few things (the map is Hero Arena Insane if that matters), i added a few triggers everything was fine and then i added my name to mission briefing. I closed the box and a error came up talking about string corruption. I'm not completely sure that the mission briefing was the last thing i edited before it came up, but I'm pretty sure.

Quote
String corruption detected in line 1036, file ./CCHK.cpp.
String ID: 375. String Contents: NULL
REPORT THIS!

I don't know what to do I looked around the string and found the the String ID the error message mentioned was missing (the missing string was right after the mission briefing string). I tried to add a new string by clicking the new string button, but it just kept coming up with new ones missing.



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Apr 12 2010, 8:24 pm Aristocrat Post #2



Old SCMDraft glitch. Nothing is actually corrupted. Just save and restart SCMDraft.



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Apr 12 2010, 8:29 pm Cannabliss Post #3



well I'm not quite sure because I hosted and once we got into the start screen SC crashed and said something about an error
and i went back into Scmdraft and the same message popped back up



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Apr 12 2010, 8:33 pm NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Go advanced - backup database and restore a non-corrupted version.




Apr 12 2010, 8:45 pm Cannabliss Post #5



Thanks that worked i guess i just can't change the mission briefing :/



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Apr 12 2010, 9:54 pm Lanthanide Post #6



I had this sort of thing once, where I got the error message over and over again and simply saving and re-opening didn't fix it. The problem was a trigger that played a sound was trying to play a sound which I had deleted the string for. So if you've deleted any sounds from the map, you'll need to check any triggers that used to play that sound as well, and clean them up.



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Apr 12 2010, 10:34 pm Cannabliss Post #7



alrighty I'll be sure to remember that thanks
oh, and does anyone know what the best Star Craft editor is?



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Apr 12 2010, 10:36 pm CecilSunkure Post #8



SCMDraft 2



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Apr 12 2010, 10:43 pm Cannabliss Post #9



k so I'm caught up ;)



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[02:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[02:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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