Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [SOLVED] spawn triggers
[SOLVED] spawn triggers
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Mar 16 2010, 12:27 am
By: Seigekiller  

Jul 28 2011, 3:04 am Azrael Post #21



This is how they did it in Quests Open RPG.



Trigger
Players
  • Player 1
  • Player 2
  • Player 3
  • Player 4
  • Player 5
  • Conditions
  • Switch 1 is Cleared
  • Current player brings at least 1 [any unit] to SPAWN AREA
  • Actions
  • Create 2 Hydralisks for Player 7 at Spawn 1
  • Create 3 Zerglings for Player 7 at Spawn 1
  • Create 2 Hydralisks for Player 7 at Spawn 2
  • Create 3 Zerglings for Player 7 at Spawn 2
  • Create 2 Hydralisks for Player 7 at Spawn 3
  • Create 3 Zerglings for Player 7 at Spawn 3
  • Set Switch 1
  • Preserve Trigger

  • Trigger
    Players
  • Player 7
  • Conditions
  • Switch 1 is Set
  • Player 7 brings at most 5 [men] to SPAWN AREA
  • Actions
  • Clear Switch 1
  • Preserve Trigger

  • Trigger
    Players
  • Player 7
  • Conditions
  • Switch 1 is Set
  • Actions
  • Issue order to all [men] owned by Player 7 at Spawn 1: Attack to Spawn 2
  • Issue order to all [men] owned by Player 7 at Spawn 2: Attack to Spawn 3
  • Issue order to all [men] owned by Player 7 at Spawn 3: Attack to Spawn 1
  • Preserve Trigger

  • This gives the illusion of it being spawn-specific, but it actually isn't. If you really want a spawn-specific system which uses 4 spawn locations, you'll need to use 2 computer players and hero units to accomplish it. In some situations you could track the units individually, but Zerglings and Hydralisks move too fast for such a method.

    To keep track of 4 spawns, you'd use something like this.

    Spawn 1: (Player 7) 3 Zerglings, 2 Hydralisks
    Spawn 2: (Player 7) 3 Hero Zerglings, 2 Hero Hydralisks
    Spawn 3: (Player 8) 3 Zerglings, 2 Hydralisks
    Spawn 4: (Player 8) 3 Hero Zerglings, 2 Hero Hydralisks

    Then, for example, you can tell the group from Spawn 3 has died because Player 8 commands 0 Zerglings and 0 Hydralisks.




    Jul 28 2011, 4:04 am Seigekiller Post #22



    thank you very much for taking the time to do this and find it out... but i actually managed to get it on my own and it works fine.



    None.

    Jul 28 2011, 4:08 am Azrael Post #23



    Hey no problem, I'm glad you got it working ^^




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    [07:12 am]
    NudeRaider -- cwinowich
    cwinowich shouted: guys does anyone know, what is the max unit limit on extended now ?
    don't quote me on it, but I think they doubled these limits. (not dimensions)
    [07:10 am]
    NudeRaider -- Ultraviolet
    Ultraviolet shouted: these guys may as well be pissing in the wind
    sounds liberating
    [04:43 am]
    cwinowich -- i cant quite remember, and cant find it anywhere, 2400 or something? idk
    [04:43 am]
    cwinowich -- guys does anyone know, what is the max unit limit on extended now ?
    [02:47 am]
    Ultraviolet -- these guys may as well be pissing in the wind
    [2026-7-29. : 12:59 pm]
    Vrael -- 1
    [2026-7-29. : 10:32 am]
    NudeRaider -- too much text. i cant tell which one yuo want removed. tell me 1, 2 or 3 for the one you want to keep.
    [2026-7-29. : 3:16 am]
    Symmetry -- that is a serious crime
    [2026-7-29. : 3:11 am]
    O)FaRTy1billion[MM] -- right to jail
    [2026-7-28. : 11:29 pm]
    Vrael -- idk what I did but I like triple-posted in SD sorry
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