Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [SOLVED] spawn triggers
[SOLVED] spawn triggers
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Mar 16 2010, 12:27 am
By: Seigekiller  

Jul 28 2011, 3:04 am Azrael Post #21



This is how they did it in Quests Open RPG.



Trigger
Players
  • Player 1
  • Player 2
  • Player 3
  • Player 4
  • Player 5
  • Conditions
  • Switch 1 is Cleared
  • Current player brings at least 1 [any unit] to SPAWN AREA
  • Actions
  • Create 2 Hydralisks for Player 7 at Spawn 1
  • Create 3 Zerglings for Player 7 at Spawn 1
  • Create 2 Hydralisks for Player 7 at Spawn 2
  • Create 3 Zerglings for Player 7 at Spawn 2
  • Create 2 Hydralisks for Player 7 at Spawn 3
  • Create 3 Zerglings for Player 7 at Spawn 3
  • Set Switch 1
  • Preserve Trigger

  • Trigger
    Players
  • Player 7
  • Conditions
  • Switch 1 is Set
  • Player 7 brings at most 5 [men] to SPAWN AREA
  • Actions
  • Clear Switch 1
  • Preserve Trigger

  • Trigger
    Players
  • Player 7
  • Conditions
  • Switch 1 is Set
  • Actions
  • Issue order to all [men] owned by Player 7 at Spawn 1: Attack to Spawn 2
  • Issue order to all [men] owned by Player 7 at Spawn 2: Attack to Spawn 3
  • Issue order to all [men] owned by Player 7 at Spawn 3: Attack to Spawn 1
  • Preserve Trigger

  • This gives the illusion of it being spawn-specific, but it actually isn't. If you really want a spawn-specific system which uses 4 spawn locations, you'll need to use 2 computer players and hero units to accomplish it. In some situations you could track the units individually, but Zerglings and Hydralisks move too fast for such a method.

    To keep track of 4 spawns, you'd use something like this.

    Spawn 1: (Player 7) 3 Zerglings, 2 Hydralisks
    Spawn 2: (Player 7) 3 Hero Zerglings, 2 Hero Hydralisks
    Spawn 3: (Player 8) 3 Zerglings, 2 Hydralisks
    Spawn 4: (Player 8) 3 Hero Zerglings, 2 Hero Hydralisks

    Then, for example, you can tell the group from Spawn 3 has died because Player 8 commands 0 Zerglings and 0 Hydralisks.




    Jul 28 2011, 4:04 am Seigekiller Post #22



    thank you very much for taking the time to do this and find it out... but i actually managed to get it on my own and it works fine.



    None.

    Jul 28 2011, 4:08 am Azrael Post #23



    Hey no problem, I'm glad you got it working ^^




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    Symmetry -- Make maps for the memes :hurr:
    [08:19 pm]
    Ultraviolet -- NudeRaider
    NudeRaider shouted: damn, if that doesn't scream UV, I don't know what does. https://staredit.net/382067/
    hah yeah in the past that might've been up my alley. haven't really been mapping lately, been too busy with everything else. and kinda lost interest too tbh. just not enough people left on SC to feel worth investing the time personally.
    [08:03 pm]
    lil-Inferno -- u
    [2026-10-30. : 7:38 am]
    NudeRaider -- damn, if that doesn't scream UV, I don't know what does. https://staredit.net/382067/
    [2026-10-30. : 6:55 am]
    UndeadStar -- :wob:
    [2026-10-30. : 2:28 am]
    Symmetry -- :wob:
    [2026-10-29. : 9:17 pm]
    RIVE -- :wob:
    [2026-10-29. : 7:03 pm]
    CoCo( -- OK, click here if any1 is interested in this $ making opportunity https://staredit.net/topic/18952/
    [2026-10-29. : 4:39 pm]
    NudeRaider -- sure, make a post in ums assistance
    [2026-10-29. : 6:44 am]
    CoCo( -- anyone willing to help fix a few triggers on a new "impossible" map? Please
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