Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Ai not being aggressive enough with units,etc
Ai not being aggressive enough with units,etc
Mar 4 2010, 5:16 am
By: bman427  

Mar 4 2010, 5:16 am bman427 Post #1



But I have gave the ai scripted for Terran Campaign Insane, the ai was not aggressive and was hardly a challenge and barely building anything even though I gave them 9999999 ores/gas. So I tried the Custom Terran, etc..all of them and they all are not a challenge. I also set it for 4 humans(with a big disadvantage from some things) vs4 comps.

I have disable some tech/upgrades, units that can't be produce. Is that the problem?

http://classic.battle.net/scc/faq/aiscripts.shtml
I have read that at least a dozens times already, but it doesn't go into enough details.



None.

Mar 4 2010, 8:48 am NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

The insane AI is the strongest there is but maybe you have set it up wrong. Make sure the player's race setting, its units and AI race are matching.
It could also be a terrain issue. Copy and paste terrain from regular melee maps to check that.

Also when it comes to AI behavior nothing is really certain so it might be your techs/upgrades. Just enable them all and check again.




Mar 4 2010, 6:06 pm Lethoth Post #3



You need to run the Insane AI Script, and after that run the AI Scipt "Send all units on strategic suicide missions". When that's done, then the computer becomes aggresive and strategic.



None.

Mar 5 2010, 12:00 am bman427 Post #4



Quote from Lethoth
You need to run the Insane AI Script, and after that run the AI Scipt "Send all units on strategic suicide missions". When that's done, then the computer becomes aggresive and strategic.
I did try that, it works when the enemy have units.

But for some reason the comp will still not produce using all of its barracks/factories I gave it, +20 of them



None.

Mar 5 2010, 12:44 am Lethoth Post #5



Try to give him minerals/workers to make his own barracks so that may work



None.

Mar 5 2010, 6:38 am bman427 Post #6



The problem I have found is: sometimes the ai will be aggressive and build, but other times the ai just doesn't build anything. So I have to start a new game until all the comp builds. Anyone know the problem?



None.

Mar 5 2010, 7:10 am NudeRaider Post #7

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Welcome to AI.

Since it even does that in non UMS I doubt there's anything you can do about it.
Creating units and ordering them around or using the suicide scripts always works btw.




Mar 5 2010, 11:13 pm bman427 Post #8



Ok, I made it create one marine always, around 1 per second and then used the suicide script with it being preserved.
And only one Random suicide missions seemed to work.

I have came across a problem, after about 5 minutes, the enemy ai will just stop moving, and won't attack, and just keep on spawning units. How do I fix this? I am using the trigger from above

Post has been edited 4 time(s), last time on Mar 6 2010, 2:15 am by bman427.



None.

Mar 6 2010, 11:28 am NudeRaider Post #9

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Spamming (preserve with no wait) AIs will make them stop eventually. For melee AIs you should never preserve them. Running them once is fine.
For AIs that need to be repeated there's no exact figure how large the delay has to be at least, but I'd say once every minute should be okay.




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Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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