But I have gave the ai scripted for Terran Campaign Insane, the ai was not aggressive and was hardly a challenge and barely building anything even though I gave them 9999999 ores/gas. So I tried the Custom Terran, etc..all of them and they all are not a challenge. I also set it for 4 humans(with a big disadvantage from some things) vs4 comps.
I have disable some tech/upgrades, units that can't be produce. Is that the problem?
http://classic.battle.net/scc/faq/aiscripts.shtmlI have read that at least a dozens times already, but it doesn't go into enough details.
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We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
The insane AI is the strongest there is but maybe you have set it up wrong. Make sure the player's race setting, its units and AI race are matching.
It could also be a terrain issue. Copy and paste terrain from regular melee maps to check that.
Also when it comes to AI behavior nothing is really certain so it might be your techs/upgrades. Just enable them all and check again.
You need to run the Insane AI Script, and after that run the AI Scipt "Send all units on strategic suicide missions". When that's done, then the computer becomes aggresive and strategic.
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You need to run the Insane AI Script, and after that run the AI Scipt "Send all units on strategic suicide missions". When that's done, then the computer becomes aggresive and strategic.
I did try that, it works when the enemy have units.
But for some reason the comp will still not produce using all of its barracks/factories I gave it, +20 of them
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Try to give him minerals/workers to make his own barracks so that may work
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The problem I have found is: sometimes the ai will be aggressive and build, but other times the ai just doesn't build anything. So I have to start a new game until all the comp builds. Anyone know the problem?
None.

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Welcome to AI.
Since it even does that in non UMS I doubt there's anything you can do about it.
Creating units and ordering them around or using the suicide scripts always works btw.
Ok, I made it create one marine always, around 1 per second and then used the suicide script with it being preserved.
And only one Random suicide missions seemed to work.
I have came across a problem, after about 5 minutes, the enemy ai will just stop moving, and won't attack, and just keep on spawning units. How do I fix this? I am using the trigger from above
Post has been edited 4 time(s), last time on Mar 6 2010, 2:15 am by bman427.
None.

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Spamming (preserve with no wait) AIs will make them stop eventually. For melee AIs you should never preserve them. Running them once is fine.
For AIs that need to be repeated there's no exact figure how large the delay has to be at least, but I'd say once every minute should be okay.