Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Switch Computer Player To Rescue Passive
Switch Computer Player To Rescue Passive
Feb 28 2010, 6:57 pm
By: Apos  

Feb 28 2010, 6:57 pm Apos Post #1

I order you to forgive yourself!

I have a map I'm working on where I run the "Switch Computer Player To Rescue Passive" AI script. Is there a way to turn it off with an other trigger later in game?




Feb 28 2010, 7:00 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

no




Feb 28 2010, 7:01 pm Apos Post #3

I order you to forgive yourself!

It would be fun if I could... Well, that's what I thought anyway.




Feb 28 2010, 10:05 pm Lanthanide Post #4



Similar to the recent post about a map in which dead units are transferred to another player, if the rescued CPU was a difference race than the players normal race, you could give all units of that race to a different CPU player (with the same colour) to simulate this. This would also give units of that race that the player created to the CPU also, of course, which could be undesirable. But would make sense from a lore perspective with the Terrans enslaving the Zerg and then losing control (perhaps when an overmind/cerebrate killed as the trigger?).

Or, if the rescued base is separate from the player's main base, you could give all units/buildings at that area to a different CPU player. If you went this route you'd need to be careful that the player hadn't built up this new base as their main base, of course.



None.

Feb 28 2010, 10:48 pm Gigins Post #5



You can have a rescueable player as a reserve. Give units to the player when you need. Give them back to CPU when you don't.



None.

Mar 4 2010, 2:36 am Apos Post #6

I order you to forgive yourself!

Well, what I wanted was to be able to turn it on and off as much as I wanted. Since this is not possible, then I guess I can't do anything about it. (Unless I find out an other glitch and...)




Mar 4 2010, 8:51 am NudeRaider Post #7

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

What gigins meant was having 2 players with the same color. One active and one rescue passive. Whenever you want to activate the player give from rescue passive to active and vice versa.




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[02:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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