Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Switch Computer Player To Rescue Passive
Switch Computer Player To Rescue Passive
Feb 28 2010, 6:57 pm
By: Apos  

Feb 28 2010, 6:57 pm Apos Post #1

I order you to forgive yourself!

I have a map I'm working on where I run the "Switch Computer Player To Rescue Passive" AI script. Is there a way to turn it off with an other trigger later in game?




Feb 28 2010, 7:00 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

no




Feb 28 2010, 7:01 pm Apos Post #3

I order you to forgive yourself!

It would be fun if I could... Well, that's what I thought anyway.




Feb 28 2010, 10:05 pm Lanthanide Post #4



Similar to the recent post about a map in which dead units are transferred to another player, if the rescued CPU was a difference race than the players normal race, you could give all units of that race to a different CPU player (with the same colour) to simulate this. This would also give units of that race that the player created to the CPU also, of course, which could be undesirable. But would make sense from a lore perspective with the Terrans enslaving the Zerg and then losing control (perhaps when an overmind/cerebrate killed as the trigger?).

Or, if the rescued base is separate from the player's main base, you could give all units/buildings at that area to a different CPU player. If you went this route you'd need to be careful that the player hadn't built up this new base as their main base, of course.



None.

Feb 28 2010, 10:48 pm Gigins Post #5



You can have a rescueable player as a reserve. Give units to the player when you need. Give them back to CPU when you don't.



None.

Mar 4 2010, 2:36 am Apos Post #6

I order you to forgive yourself!

Well, what I wanted was to be able to turn it on and off as much as I wanted. Since this is not possible, then I guess I can't do anything about it. (Unless I find out an other glitch and...)




Mar 4 2010, 8:51 am NudeRaider Post #7

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

What gigins meant was having 2 players with the same color. One active and one rescue passive. Whenever you want to activate the player give from rescue passive to active and vice versa.




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[01:58 pm]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man nothing too special tbh. the human player wasn't ready to combat the push that stretched almost the whole map. So this game means nothing. We'll have to see how it goes once the humans have adjusted for its unorthodox strategies.
they basically lost most of their army in one big battle and didn't have the time and production to leverage the economic advantage and come back from that blow.
[01:55 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: https://youtu.be/1vsTqNwHquE omg guys it's happening. ITS HAPPENING. EVERONY STAY CALM. STAY F:wob::wob:CKING CALM!
not sure why you are so hyped, when basically the same happened 7 years ago with AlphaStar on SC2.
[01:53 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: 6000 apm XD, i dont even understand how it culd came back wen it was 5 base vs 2
nothing too special tbh. the human player wasn't ready to combat the push that stretched almost the whole map. So this game means nothing. We'll have to see how it goes once the humans have adjusted for its unorthodox strategies.
[10:59 am]
NimoStar -- "Sick" is the appropriate word for the disease that AI is foisting upon our society. Repent, ye sinners!
[06:32 am]
Ultraviolet -- that was pretty sick lol
[02:55 am]
Oh_Man -- 6000 apm XD, i dont even understand how it culd came back wen it was 5 base vs 2
[02:42 am]
Symmetry -- 'twas only a matter of time
[02:40 am]
Oh_Man -- https://youtu.be/1vsTqNwHquE omg guys it's happening. ITS HAPPENING. EVERONY STAY CALM. STAY F:wob::wob:CKING CALM!
[02:20 am]
Symmetry -- :wob:
[2026-9-18. : 10:51 am]
Oh_Man -- :wob:
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