Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Mac Incompatible with Diplo Infinity 2.8a?
Mac Incompatible with Diplo Infinity 2.8a?
Feb 23 2010, 7:40 pm
By: Queen-Gambit  

Feb 23 2010, 7:40 pm Queen-Gambit Post #1



Apparently when Mac users try to play Diplo Infinity 2.8a, it crashes. This is well known to the diplo SC community; and selfish PC users don't care about this issue...

What are some ideas as to why a certain SC maps won't be compatible with mac? What triggers/terrain/units causes this?



None.

Feb 23 2010, 8:26 pm FoxWolf1 Post #2



Some EUD triggers will do it, though more often they'll just desynch, or if they're not shared, simply not do anything for the Mac users. It'll also happen as a result of techniques that rely on overflows, though these are rarely used in non-experimental maps.

More often, incompatibility is a result of either an incompatible protection method or corruption from certain editors (StarForge has been known to do this). The latter can be fixed by making no-net-change (i.e. doing and undoing) edits with a better editor, like SCMDraft2, until by chance you happen to "hit" the corruption; I've had some success fixing incompatible maps with this method.



None.

Feb 23 2010, 9:28 pm rockz Post #3

ᴄʜᴇᴇsᴇ ɪᴛ!

Except that SCMDraft 2 won't work on OSX either, will it? Just play it on windows or linux. Trying to cater to the 1% is stupid, especially when most mapmakers don't have access to OSX.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Feb 24 2010, 3:23 am Lethoth Post #4



Everything wich kinda "breaks" SC rules, such as EUDs and anything related to UnitID:## stuff, will cause Mac users crash. I'm almost sure it is because Mac's memory adresses are different than Window's adresses.



None.

Feb 25 2010, 8:53 pm ImagoDeo Post #5



Quote from Lethoth
Everything wich kinda "breaks" SC rules, such as EUDs and anything related to UnitID:## stuff, will cause Mac users crash. I'm almost sure it is because Mac's memory adresses are different than Window's adresses.

Not everything, but a lot of stuff having to do with buffer overflows will crash mac users. Heck, a lot of it crashes PC users, too.



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[02:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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