Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Mac Incompatible with Diplo Infinity 2.8a?
Mac Incompatible with Diplo Infinity 2.8a?
Feb 23 2010, 7:40 pm
By: Queen-Gambit  

Feb 23 2010, 7:40 pm Queen-Gambit Post #1



Apparently when Mac users try to play Diplo Infinity 2.8a, it crashes. This is well known to the diplo SC community; and selfish PC users don't care about this issue...

What are some ideas as to why a certain SC maps won't be compatible with mac? What triggers/terrain/units causes this?



None.

Feb 23 2010, 8:26 pm FoxWolf1 Post #2



Some EUD triggers will do it, though more often they'll just desynch, or if they're not shared, simply not do anything for the Mac users. It'll also happen as a result of techniques that rely on overflows, though these are rarely used in non-experimental maps.

More often, incompatibility is a result of either an incompatible protection method or corruption from certain editors (StarForge has been known to do this). The latter can be fixed by making no-net-change (i.e. doing and undoing) edits with a better editor, like SCMDraft2, until by chance you happen to "hit" the corruption; I've had some success fixing incompatible maps with this method.



None.

Feb 23 2010, 9:28 pm rockz Post #3

ᴄʜᴇᴇsᴇ ɪᴛ!

Except that SCMDraft 2 won't work on OSX either, will it? Just play it on windows or linux. Trying to cater to the 1% is stupid, especially when most mapmakers don't have access to OSX.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Feb 24 2010, 3:23 am Lethoth Post #4



Everything wich kinda "breaks" SC rules, such as EUDs and anything related to UnitID:## stuff, will cause Mac users crash. I'm almost sure it is because Mac's memory adresses are different than Window's adresses.



None.

Feb 25 2010, 8:53 pm ImagoDeo Post #5



Quote from Lethoth
Everything wich kinda "breaks" SC rules, such as EUDs and anything related to UnitID:## stuff, will cause Mac users crash. I'm almost sure it is because Mac's memory adresses are different than Window's adresses.

Not everything, but a lot of stuff having to do with buffer overflows will crash mac users. Heck, a lot of it crashes PC users, too.



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