Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Trigger Help! You get resources for killing
Trigger Help! You get resources for killing
Feb 21 2010, 5:05 pm
By: Anmor23  

Feb 21 2010, 5:05 pm Anmor23 Post #1



I'm trying to make a rpg game of where you are either humans or wolves. The problem is that when a wolf (Zerg unit) attacks a Rynadon (Neutral critter), the player recieves 100 ore for every kill. How can I make this work?

Anmor23



None.

Feb 21 2010, 5:06 pm Devourer Post #2

Hello

Quote from Anmor23
I'm trying to make a rpg game of where you are either humans or wolves. The problem is that when a wolf (Zerg unit) attacks a Rynadon (Neutral critter), the player recieves 100 ore for every kill. How can I make this work?

Anmor23
First of: wrong forum, I'll move this topic for you.
Use killscore. Player got X kill score -> subtract X kill score -> add ores -> prserver trigger.



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Feb 21 2010, 5:07 pm Anmor23 Post #3



is that on the old version of Starcraft map editor?



None.

Feb 21 2010, 5:11 pm ImagoDeo Post #4



Now, addressing your question: Kills to Cash

Post has been edited 1 time(s), last time on Feb 21 2010, 5:21 pm by NudeRaider. Reason: you're not a moderator



None.

Feb 21 2010, 5:12 pm Devourer Post #5

Hello

Quote from Anmor23
is that on the old version of Starcraft map editor?
Yes, I'm pretty sure but I recommend using http://www.staredit.net/files/7/ (Scmdraft, you can download it here).



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[02:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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