that shows they linked text commands to ingame actions; hopefully to the extent of something we can use in UMS later on, like EUDs but easier and not patched
memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes
Some very interesting information: Buildings that are landed are different units than buildings that are lifted. The same applies to units that are burrowed and possibly other unit states.
Some very interesting information: Buildings that are landed are different units than buildings that are lifted. The same applies to units that are burrowed and possibly other unit states.
Ah, probably so that coding things is easier, that way you wouldn't have to go through the trouble of detecting//messing around with unit properties nearly as much.
that shows they linked text commands to ingame actions; hopefully to the extent of something we can use in UMS later on, like EUDs but easier and not patched
that shows they linked text commands to ingame actions; hopefully to the extent of something we can use in UMS later on, like EUDs but easier and not patched
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.