SC2 BETA!
Feb 17 2010, 9:49 pm
By: MasterJohnny
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Feb 23 2010, 9:49 pm Lt.Church Post #121



Quote from Ashamed
lol....

" This is how Blizzard balances apparently"

that shows they linked text commands to ingame actions; hopefully to the extent of something we can use in UMS later on, like EUDs but easier and not patched :lol:



None.

Feb 23 2010, 10:01 pm Heinermann Post #122

memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes

Some very interesting information:
Buildings that are landed are different units than buildings that are lifted.
The same applies to units that are burrowed and possibly other unit states.




Feb 23 2010, 10:57 pm CecilSunkure Post #123



Quote from Heinermann
Some very interesting information:
Buildings that are landed are different units than buildings that are lifted.
The same applies to units that are burrowed and possibly other unit states.
Ah, probably so that coding things is easier, that way you wouldn't have to go through the trouble of detecting//messing around with unit properties nearly as much.



None.

Feb 23 2010, 11:21 pm Ashamed Post #124

Hear me Raor!!

Quote from Lt.Church
Quote from Ashamed
lol....

" This is how Blizzard balances apparently"

that shows they linked text commands to ingame actions; hopefully to the extent of something we can use in UMS later on, like EUDs but easier and not patched :lol:
there is no way that we wont be able to.



None.

Feb 23 2010, 11:39 pm poison_us Post #125

Master has given Dobby a doctorate! Dobby is free!

Quote from Ashamed
Quote from Lt.Church
Quote from Ashamed
lol....

" This is how Blizzard balances apparently"

that shows they linked text commands to ingame actions; hopefully to the extent of something we can use in UMS later on, like EUDs but easier and not patched :lol:
there is no way that we wont be able to.
[notifyBlizzard] Ha! now you wont be able to. :P





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[06:40 am]
Oh_Man -- true
[03:16 am]
RIVE -- Still annoyed there was never a trigger to stop or pause wavs.
[01:40 am]
Oh_Man -- tthen u come to SCBW and it's like - upload WAV, play WAV.... sigh why cant it be that easy
[01:40 am]
Oh_Man -- and no consistent easy to use way to then play the audio either
[01:39 am]
Oh_Man -- where they use third party audioprogram called WWISE which basically makes adding audio extremely difficult
[01:39 am]
Oh_Man -- i appreciate SCBW's ability to just let us upload and play WAVs so much compared to nightmare that is total war warhammer 3
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
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