that shows they linked text commands to ingame actions; hopefully to the extent of something we can use in UMS later on, like EUDs but easier and not patched
memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes
Some very interesting information: Buildings that are landed are different units than buildings that are lifted. The same applies to units that are burrowed and possibly other unit states.
Some very interesting information: Buildings that are landed are different units than buildings that are lifted. The same applies to units that are burrowed and possibly other unit states.
Ah, probably so that coding things is easier, that way you wouldn't have to go through the trouble of detecting//messing around with unit properties nearly as much.
that shows they linked text commands to ingame actions; hopefully to the extent of something we can use in UMS later on, like EUDs but easier and not patched
that shows they linked text commands to ingame actions; hopefully to the extent of something we can use in UMS later on, like EUDs but easier and not patched
Zoan shouted: I find it kind of sad that on the same day it was announced AI solved Navier Stokes, it was also announced AI beat Portal, and there's a good deal of people who don't know which is more impressive
you find it sad not everyone is a math nerd?
[03:25 pm]
NudeRaider -- (and yes, I capitalized that correctly )
Zoan -- I find it kind of sad that on the same day it was announced AI solved Navier Stokes, it was also announced AI beat Portal, and there's a good deal of people who don't know which is more impressive