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Post #12144 in Topic Bullying in Forum Null
Post #12120 in Topic Bullying in Forum Null
Post #12111 in Topic Concept: Mech in Forum SC1 UMS Theory and Ideas
Post #12040 in Topic Concept: Mech in Forum SC1 UMS Theory and Ideas
Post #11804 in Topic Concept: Mech in Forum SC1 UMS Theory and Ideas
Post #11803 in Topic Which one are you? in Forum Null
Post #11763 in Topic VHP in Forum SC1 UMS Mapmaking Assistance
Post #11762 in Topic Concept: Mech in Forum SC1 UMS Theory and Ideas
Post #11759 in Topic VHP in Forum SC1 UMS Mapmaking Assistance
Post #11746 in Topic Concept: Mech in Forum SC1 UMS Theory and Ideas
Post #11737 in Topic VHP in Forum SC1 UMS Mapmaking Assistance
Post #11731 in Topic VHP in Forum SC1 UMS Mapmaking Assistance

Pages: < 1 « 10 11 12 13 1418 >
[07:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[07:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[05:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[05:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[04:57 pm]
Symmetry -- wdym
[02:24 pm]
Apos -- :wob:
[04:16 am]
NudeRaider -- files in c:\program files\ are protected
[2026-7-11. : 8:11 pm]
Symmetry -- why can't I seem to make eud editor change flingy.dat D:
[2026-7-11. : 4:33 pm]
Ultraviolet -- :wob:
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