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Post #298191 in Topic How would I remove... in Forum Null
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Post #298076 in Topic League of Legends in Forum Games
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Post #297132 in Topic The Reward is Cheese in Forum SC2 Custom Maps
Post #296980 in Topic League of Legends in Forum Games
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Post #296803 in Topic TERRARIA in Forum Games
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Post #295066 in Topic The Reward is Cheese in Forum SC2 Custom Maps
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Post #294854 in Topic The Reward is Cheese in Forum SC2 Custom Maps
Post #294812 in Topic The Reward is Cheese in Forum SC2 Custom Maps
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Post #294590 in Topic HoN in Forum Games
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Post #294400 in Topic Dubstep in Forum Media, Art, and Literature

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[07:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[07:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[05:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[05:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[04:57 pm]
Symmetry -- wdym
[02:24 pm]
Apos -- :wob:
[04:16 am]
NudeRaider -- files in c:\program files\ are protected
[2026-7-11. : 8:11 pm]
Symmetry -- why can't I seem to make eud editor change flingy.dat D:
[2026-7-11. : 4:33 pm]
Ultraviolet -- :wob:
[2026-7-10. : 11:00 pm]
Vrael -- :wob:
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