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Post #29441 in Topic Castle Chaos in Forum SC1 Map Showcase
Post #29119 in Topic Resolutions in Forum Null
Post #28862 in Topic Resolutions in Forum Null
Post #27056 in Topic Whats your ethnicity? in Forum Null
Post #25365 in Topic Armored Core in Forum SC1 Map Showcase
Post #24939 in Topic Starcraft Party! in Forum SC1 Map Production
Post #24910 in Topic Starcraft Party! in Forum SC1 Map Production
Post #24825 in Topic Starcraft Party! in Forum SC1 Map Production
Post #24662 in Topic My Freerider Maps in Forum Games
Post #24632 in Topic Ecstasy in Forum Null
Post #24269 in Topic Op SEN in Forum Staredit Network
Post #24268 in Topic Word Association Game in Forum Null
Post #24046 in Topic Doodan's Maps in Forum SC1 Map Showcase

Pages: < 1 2 3 46 >
[07:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[07:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[05:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[05:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[04:57 pm]
Symmetry -- wdym
[02:24 pm]
Apos -- :wob:
[04:16 am]
NudeRaider -- files in c:\program files\ are protected
[2026-7-11. : 8:11 pm]
Symmetry -- why can't I seem to make eud editor change flingy.dat D:
[2026-7-11. : 4:33 pm]
Ultraviolet -- :wob:
[2026-7-10. : 11:00 pm]
Vrael -- :wob:
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