Staredit Network > Forums > General StarCraft > Topic: The Gauss Rifle
The Gauss Rifle
Oct 6 2008, 7:19 am
By: KrayZee  

Oct 17 2008, 12:56 am chuiu Post #21



lol @ people trying to apply reality to a game that doesn't try to be realistic.



None.

Oct 17 2008, 1:30 am Pandut Post #22

I'm just a fish

*Cough* The Gauss rifle shoots Iron Spikes, not bullets, It says in the book ''Liberty's Crusade'' I think

And, I dont think it takes much to take down a zergling, take the game for example. Lone Marines kill zerglings in about *Does math* about 7 bursts including the zergs regeneration to kill em.

But in the books, it takes only 1-2 bursts. Geh, my brain feels funny.... :><:



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Oct 17 2008, 2:16 am FlyingHat Post #23



Quote from Pandut
*Cough* The Gauss rifle shoots Iron Spikes, not bullets, It says in the book ''Liberty's Crusade'' I think

And, I dont think it takes much to take down a zergling, take the game for example. Lone Marines kill zerglings in about *Does math* about 7 bursts including the zergs regeneration to kill em.

But in the books, it takes only 1-2 bursts. Geh, my brain feels funny.... :><:
They shoot big pointy uranium spikes (when upgraded) at nearly the speed of sound.

The marines ingame obviously don't wear glasses (with the exception of the tough marine in the opening cinematic), look at their portraits.



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Oct 17 2008, 2:28 am Vi3t-X Post #24



Yea, but those marines aren't as cool as the Opening Marine.



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Oct 18 2008, 4:31 am JekHazit Post #25



Im guessing, around 240 bullets. Maybe 250. I stand by my statement!



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Oct 18 2008, 6:14 am KrayZee Post #26



Quote from chuiu
lol @ people trying to apply reality to a game that doesn't try to be realistic.
Actually the marines in StarCraft have a heavy resemblance of astronauts than a modern marine due to use of outer space.
The concept art behind StarCraft II for the Terrans were aimed at to show how it would work if it were reality such as: How a Marine is built in under minutes, how does certain features in and on a Marine armor functions (Tubes on the back, inside the armor's wrist is actually a human hand in control of robotic hands outside, etc) and so on.



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Oct 18 2008, 2:01 pm chuiu Post #27



Or they just wanted it to look really cool and loosely based the art on already made space marines (warhammer).



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Oct 19 2008, 3:48 pm Moose Post #28

meme

Quote from KrayZee
So, the question is, how many bullets does a marine need to kill/destroy [unit/building name here] before the marine is killed?
HP / (6 + upgrades - armor)




Oct 19 2008, 4:53 pm Devourer Post #29

Hello

Quote from KrayZee
So, the question is, how many bullets does a marine need to kill/destroy [unit/building name here] before the marine is killed?

ehhhm.... just re-think about your question....

there can be only 1 winner, the marine or the unit.... [except a rvr]


anyway:
800 larva :D



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Oct 19 2008, 5:28 pm Vi3t-X Post #30



I've always wondered. How does a barrage of uranium shells not puncture a pathetic larva?



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Oct 19 2008, 5:36 pm MadZombie Post #31



Quote from DaltonSerdynski
Just last night I learned about the edit button. Sorry for my noobish mistakes X.X
On the internet? Or this forum? I would assume 99% of forums allow you to edit your post as long as your logged in as a member. WHATEVZ.
Quote
I've always wondered. How does a barrage of uranium shells not puncture a pathetic larva?

Well a larvae has a carapace...that of which is like what? Twice as strong of that of an ultralisk? So i'm not really surprised.



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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