Staredit Network > Forums > Modding Discussion > Topic: firegraft plugins
firegraft plugins
Sep 24 2008, 7:34 pm
By: I)eathBringer  

Sep 24 2008, 7:34 pm I)eathBringer Post #1



I'm curious: what language do you use to make firegraft plugins?



None.

Sep 24 2008, 10:01 pm poiuy_qwert Post #2

PyMS and ProTRG developer

One that can make dll's, like C++




Sep 24 2008, 11:44 pm Fyrinite Post #3



One thing to mention - any other language than c++ would require porting the header information for the plugin, when I ever get around to finalizing and releasing it.



None.

Sep 27 2008, 12:17 am Generalpie Post #4

Staredit Puckwork

I never got my mods to work on any computer! (either my laptop or my home computer) i wanted to make a civilian out of supply depots for my ums maps. after about 6 hours of messing with it i usually give up on it. :flamer:
i even tried downloading it off of stormcoast fortress!



None.

Oct 13 2008, 3:54 pm Biophysicist Post #5



What program where you using, and what wasn't working? If you are trying to use Firegraft, you need to use Farty's Downgrader first. I reccommend you use DatEdit 1.5d unless you have to have button set/tech tree editing and stuff like that. (1.5d is the current version, right? I might have the number wrong. [I do have the current version, before you ask.]) You might also want to read this tutorial.



None.

Oct 13 2008, 7:31 pm Hercanic Post #6

STF mod creator, Modcrafters.com admin, CampaignCreations.org staff

1.5d is the latest version of DatEdit.

His question should really have been in its own thread, as it has nothing to do with writing plugins for FireGraft.




Oct 13 2008, 7:48 pm Biophysicist Post #7



I'm aware of that, but I still wanted to help him and dislike mini-modding.



None.

Oct 13 2008, 8:47 pm Hercanic Post #8

STF mod creator, Modcrafters.com admin, CampaignCreations.org staff

Sorry, the second line was not directed at you, even though it's not clear either way. More of an observations /slash/ should a moderator read this thread /slash/ should the question's author read this thread to take note of in the future kind of thing.




Oct 19 2008, 4:50 pm Devourer Post #9

Hello

Quote from I)eathBringer
I'm curious: what language do you use to make firegraft plugins?

how does plugins works??
i also dont know that Oo

is C++ a freeware?



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Oct 19 2008, 5:04 pm O)FaRTy1billion[MM] Post #10

👻 👾 👽 💪

It's basically a dll with a bunch of predetermined functions that the patcher calls at specific times to run code.

C++ isn't a program, it is a language. Some compilers are freeware (gcc, etc.) and some are not (msvc++, etc.)



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[06:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[05:48 pm]
Zoan -- ppl do it all the time in PDEs
[05:47 pm]
Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[05:44 pm]
NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
[05:43 pm]
Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
[05:39 pm]
NudeRaider -- I have no idea tbh. All I know no human was ever able to solve it, but there's at least a few that beat portal ;)
[05:32 pm]
Zoan -- Navier Stokes is not that esoteric I thought
[04:32 pm]
NudeRaider -- Zoan
Zoan shouted: I find it kind of sad that on the same day it was announced AI solved Navier Stokes, it was also announced AI beat Portal, and there's a good deal of people who don't know which is more impressive
you find it sad not everyone is a math nerd?
[03:25 pm]
NudeRaider -- (and yes, I capitalized that correctly :ego:)
[03:24 pm]
NudeRaider -- Symmetry
Symmetry shouted: Hi not I'm dad
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