Staredit Network > Forums > SC1 Map Showcase > Topic: Siege Dyne II
Siege Dyne II
Aug 30 2008, 12:42 am
By: Fwop_  

Sep 10 2008, 1:53 am Echo Post #21



I don't like when all the gates are broken, and you retreat into the King area, the map starts to lag like crazy from the unit overloads. I also don't like how you can't kill the king on your own.



None.

Sep 10 2008, 3:31 am Fwop_ Post #22



That'll teach you for letting the units build up!

Do you seriously want to be able to kill the king? People would just ruin the game for others.



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Sep 10 2008, 4:03 am Echo Post #23



King is useless so it aggrovates me to kill him.



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Sep 10 2008, 4:07 am Fwop_ Post #24



Fine I'll make him able to attack, just hopefully I don't have to do too much tweaking [/annoy].



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Sep 10 2008, 4:10 am Echo Post #25



Lol, I'm just kidding. Hey, are you supose to not get money for kills when you are inside the throne?



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Sep 10 2008, 4:12 am Fwop_ Post #26



You've never gotten money for kills. To get money, you need units outside on the castle (not in either of the rooms), and you will gradually gain minerals (more players means less minerals, and vice versa).



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Sep 10 2008, 4:18 am Echo Post #27



Oh! No wonder I got broke. But in the game, once you everyone is in the throne, it is impossible for the enemies to kill us, except by lag. The bosses seem to not be able to get inside the throne.



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Sep 10 2008, 5:43 pm Zergblender Post #28



Screenies pl0x



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Sep 10 2008, 9:30 pm Fwop_ Post #29



It's not that big of a map, just try it out.



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Sep 11 2008, 2:05 pm Zergblender Post #30



My comp's busted and untill I get a new one I can't get to sc.



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Mar 7 2012, 2:09 am WoodenFire Post #31



I loved making the terrain for this. Fwop did a ridiculously good job... a legend in my book.



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Mar 7 2012, 12:51 pm Rye123 Post #32



Sounds good me want :3...



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