Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: RESOLVED: Build Time 0 = Map Crash
RESOLVED: Build Time 0 = Map Crash
Sep 16 2007, 5:39 am
By: Rawk_Flare  

Sep 16 2007, 5:39 am Rawk_Flare Post #1



ALright, I'm making an rpg where there are abilities that you can activate by building units. When I build a Wraith, the map crashes. Any idea what's happening?



None.

Sep 16 2007, 12:27 pm Falkoner Post #2



You set the build time of the wraith to 0 in SCM Draft 2, set it to 1 instead and it will still be instant, it just won't crash. Zero build times crash the game.



None.

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[09:16 am]
NimoStar -- ever wanted to play melee in installation tileset? Now you can https://staredit.net/topic/18929/
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Symmetry -- TFW you google a problem and find the answer in a post you made yourself
[01:46 am]
Oh_Man -- How can i change my name here to put [TFE] on the end will thr website let me
[2026-9-10. : 6:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
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Zoan -- ppl do it all the time in PDEs
[2026-9-10. : 5:47 pm]
Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[2026-9-10. : 5:44 pm]
NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
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Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
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NudeRaider -- I have no idea tbh. All I know no human was ever able to solve it, but there's at least a few that beat portal ;)
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Zoan -- Navier Stokes is not that esoteric I thought
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