Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Stacked air units
Stacked air units
Aug 30 2008, 4:44 pm
By: Morphling  

Aug 30 2008, 4:44 pm Morphling Post #1



For some reason they scourges or queens don't stack when I use the disable,enable,enable trick, but when I do hydra's or zerglings they do stack. Well actually air units do stack, but separate after a while. I want them to stack without separating after 10 seconds.



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Aug 30 2008, 4:47 pm Brontobyte Post #2



Force them to constantly move to a 1 pixel location centered on one of them. Move or Order works.



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Aug 30 2008, 5:05 pm Morphling Post #3



But I need them to be able to move the units when the player want them to, but keep them stacked so they don't move when the player does not.



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Aug 30 2008, 6:06 pm NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Afaik there's nothing you can do to stop air units to drift.
However sometimes I have seen air units that did not drift in normal games. No special trick, just move them somewhere and then they stay stacked above another. But it worked only for 2 or 3 at the same time, so I doubt that will be of any help. But feel free to experiment in what casees units don't drift.

Quote from Brontobyte
Force them to constantly move to a 1 pixel location centered on one of them. Move or Order works.
Move doesn't work. Actually that would instantly seperate them. And if you preserve the move the units would jump around wildly.
Order does the trick. The units will still try to drift apart, but if you order them frequently they will stay stacked for the most part.
If you want to have the units under your control you could make an obs or something as a pointer, on which you center the location. And have a civ selector or something similar somewhere with that you can perform the move to center order.




Aug 30 2008, 6:30 pm Brontobyte Post #5



Quote from NudeRaider
Quote from Brontobyte
Force them to constantly move to a 1 pixel location centered on one of them. Move or Order works.
Move doesn't work. Actually that would instantly seperate them. And if you preserve the move the units would jump around wildly.
Order does the trick. The units will still try to drift apart, but if you order them frequently they will stay stacked for the most part.
If you want to have the units under your control you could make an obs or something as a pointer, on which you center the location. And have a civ selector or something similar somewhere with that you can perform the move to center order.

Yeah, now that I think about it, the move action would make it almost like a mobile grid placement with the unit forming around the one unit, in somewhat of a perfect box. :P



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Aug 30 2008, 9:01 pm GameLoader1337 Post #6



eh the civ isnt really necessary o.o why not just control the observer if thats the "order" unit but if u use "move" command itll never attack if its constantly that way



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Aug 30 2008, 9:34 pm Morphling Post #7



I guess I'll use ground units. Whats a fast,stackable, and a ground unit that does not zig-zag when it walks.



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Aug 30 2008, 9:48 pm Vi3t-X Post #8



An Ultralisk.



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Aug 30 2008, 10:08 pm Falkoner Post #9



Zerglings stack very nicely.



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Aug 31 2008, 2:04 am Morphling Post #10



Zergling do stack very well but, they zig-zag which is what I do not want.



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[12:32 pm]
Oh_Man -- yea APM vs eAPM
[08:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[08:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
[08:06 am]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
*Pluto's wraiths
[08:05 am]
NudeRaider -- Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
[02:18 am]
Oh_Man -- Close enuf
[2026-9-21. : 4:14 pm]
Vrael -- perhaps there is a small professional player trapped in a box in the server rack where pluto is running? hmm?
[2026-9-21. : 4:14 pm]
Vrael -- 240*12*2 is 5760, where is the other 240 APM?
[2026-9-21. : 3:44 pm]
Oh_Man -- 1 action is selecting the unit and another action is moving it
[2026-9-21. : 2:58 pm]
Vrael -- 240*12 is 2880, where is the other 3000 APM?
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