Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: sprites properties
sprites properties
Aug 25 2008, 5:51 pm
By: I)eathBringer  

Aug 25 2008, 5:51 pm I)eathBringer Post #1



What is the function of the properties that are visibles in the sprites properties menu?



None.

Aug 25 2008, 11:36 pm Falkoner Post #2



Most flags are useless, the one that really does anything is the Disabled one, I think you can uncheck the provides cover if you want units not to gain an advantage while standing behind it.



None.

Aug 26 2008, 1:49 am The_z0r Post #3



Loveless used to use a few "unidentified" flags in his sprite battle system. You could try looking at his experimental maps, or, try testing them yourself. There is, of course, a risk of trying out new things (just a heads up in case you didn't already know that).



None.

Aug 26 2008, 4:59 am Falkoner Post #4



The sprite battle system required no special flags, I recreated the exact concept in Fort Ethanios without using any of them.



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Aug 26 2008, 10:21 pm The_z0r Post #5



We need someone to make documentation on it, even if all of the flags do nothing. :D



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Aug 26 2008, 11:00 pm O)FaRTy1billion[MM] Post #6

👻 👾 👽 💪

You could try it out yourself ... Just check one flag and then see if anything special happens.



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Aug 28 2008, 5:55 am StrikerX22 Post #7



I doubt it's quite that easy... it may be difficult to know what to look for.



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Aug 28 2008, 11:24 pm Falkoner Post #8



It's not easy, it's just tedious, there's really no way to know what to look for.



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[12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[02:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[02:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
[2026-9-22. : 8:06 am]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
*Pluto's wraiths
[2026-9-22. : 8:05 am]
NudeRaider -- Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
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