Staredit Network > Forums > Modding Discussion > Topic: custom campaigns on mac - executable error
custom campaigns on mac - executable error
Aug 25 2008, 4:40 pm
By: feather  

Aug 25 2008, 4:40 pm feather Post #1



Every custom campaign I try has the same problem. When I turn on the application (the one that has you select your starcraft copy), I get an error like..

Data File Error
Starcraft was unable to open a required file... blah blah..

rez\titledlg_mac.bin
Error: 2

Has anyone seen this before? Thanks in advance!



None.

Aug 25 2008, 4:45 pm Symmetry Post #2

Dungeon Master

A lot of mods aren't mac compatible; if you tell us what mod you're trying to run, we can give you a more definite answer.



:voy: :jaff: :voy: :jaff:

Aug 25 2008, 4:51 pm feather Post #3



Thanks for the quick response!

I'm only trying to run mods that profess to be mac compatible, and I am using their mac-specific executable. They all result in that same error, so I was assuming either my SC is damaged or the most recent patch broke them in the same way. I'm running Tiger on a Power PC, so it's not something to do with Leopard or Intel.

I've tried Antioch 1, Legacy of the Confederation 1 and The Fenix. I downloaded them all from campaign creations.



None.

Aug 25 2008, 4:55 pm Symmetry Post #4

Dungeon Master

I believe that Antioch and LOTC both contain memory edits, so the latest patch would affect them. The page you downloaded them from should specify which version you'll need... I'll look into it a little more later if necessary.



:voy: :jaff: :voy: :jaff:

Aug 25 2008, 5:10 pm feather Post #5



I can't seem to the precise version listed online or in the readmes. This is strange because I remember reading that somewhere...

Well, I guess that's that. I can't reinstall to downgrade (I lost my CD's years ago). Thanks for your help!



None.

Aug 26 2008, 6:00 am ShadowFlare Post #6



See if you can use the Mac version of MPQDraft, which I mentioned in this topic: http://www.staredit.net/topic/2545/



None.

Aug 26 2008, 11:35 am Symmetry Post #7

Dungeon Master

Has anyone ever made a mac compatible downgrader? Sucks if one doesn't exist.



:voy: :jaff: :voy: :jaff:

Aug 30 2008, 7:19 am ShadowFlare Post #8



Why? There is currently nothing that should need it, as far as I know.



None.

Aug 30 2008, 3:32 pm Symmetry Post #9

Dungeon Master

Quote from ShadowFlare
Why? There is currently nothing that should need it, as far as I know.

Are there no mac specific files? Or wait, are they included in both versions?



:voy: :jaff: :voy: :jaff:

Sep 2 2008, 10:54 pm ShadowFlare Post #10



Well, it is just that the Mac MPQDraft is the only mod loader tool for the Mac Starcraft, as far as I know (there is no FireGraft, etc.).



None.

Sep 4 2008, 12:34 am ebc Post #11



As long as a mod doesn't use StarGraft, or whatever the most recent analogue of Stargraft is, and doesn't absolutely needs MPQDraft plugins, then it should run on Mac.

I got that error all the time for the following files:
rez\titledlg_mac.bin
rez\gluALL_mac.tbl

Using MPQ2K (Mac Edition, by BahamutZERO), open the most recent version of Starcraft Mac Patch, or Starcraft Mac Patch (Carbon), and extract those files (the command would be "e rez\titledlg_mac.bin" for the first one). Close this archive, and then open the mod mpq. Add these files to that mpq using the proper paths ("a rez\titledlg_mac.bin" and select the folder its in on your computer).

ALTERNATIVELY:
I got sick of doing this all the time, so I picked one of the other patch mpq files that wasn't Starcraft Data or Brood War Data (you NEVER want to change files in those), and added the files to that. I did it with "Starcraft Data (Carbon)," a small archive that the OSX version of SC uses. There are other archives like "xmacsexp109bx.mpq" and "SEXP_XMAC_1xx_112.mpq" which started showing up when I updated Starcraft, but I don't know what they're for, and I'm afraid to touch 'em.



None.

Sep 4 2008, 5:30 am ShadowFlare Post #12



Just curious, have you tried the Mac version of MPQDraft I mentioned above?



None.

Sep 4 2008, 4:37 pm ebc Post #13



It's been a couple years since I've used BZ's MPQDraft, and that was for making a SEMPQ of my own mod. To run people's mods, I would manually rename the mpq as "Starcraft Mac Patch (Carbon)" (of course, after making a backup of that file, which is the Mac equivalent of patch_rt.mpq). That was the most convenient method for me to use, after I added rez\gluALL_mac.tbl to another of Starcraft's archives.

One of the more recent versions of SC added the rez\titledlg_mac.bin file to which feather is referring, so older mods which profess to be "mac compatible" that don't seem to work are probably in need of those files, and nothing more drastic than that.

When I have time, I might give the new MPQDraft a spin. If it allows Starcraft to read those files from the patch, while it's running modded datafiles from another mpq, then that's what feather should try, and my method is outdated.



None.

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