Staredit Network > Forums > Null > Topic: SC2->1 Project Died?
SC2->1 Project Died?
Aug 23 2008, 9:55 pm
By: 49281358723941702706  

Aug 23 2008, 9:55 pm 49281358723941702706 Post #1



Did the SC2->SC1 project die?



None.

Aug 23 2008, 9:57 pm MadZombie Post #2



Sons of war? (googles that and find out :0)



None.

Aug 23 2008, 9:59 pm 49281358723941702706 Post #3



no



None.

Aug 23 2008, 11:32 pm MadZombie Post #4



O damn wtf why did i say sons of war...eh. I remember seeing screenshots of it around here, look in the mod forums.



None.

Aug 23 2008, 11:33 pm DT_Battlekruser Post #5



I have no idea what you're talking about.. you don't mean Project Revolution, do you? That was for WC3..



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Aug 23 2008, 11:36 pm Symmetry Post #6

Dungeon Master

Quote from Gamma
Did the SC2->SC1 project die?

Short answer, yes.



:voy: :jaff: :voy: :jaff:

Aug 24 2008, 1:25 am 49281358723941702706 Post #7



http://www.staredit.net/maplantis/index.php?sid=14abf8ee4b;forum=41

That....



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Aug 27 2008, 2:00 am Syphon Post #8



Quote from name:Debardus
Quote from Gamma
Did the SC2->SC1 project die?

Short answer, yes.

Long answer, it might be making a rebound in the coming months. ;)



None.

Aug 27 2008, 2:35 am WoAHorde Post #9



Quote from Syphon
Quote from name:Debardus
Quote from Gamma
Did the SC2->SC1 project die?

Short answer, yes.

Long answer, it might be making a rebound in the coming months. ;)

>>



None.

Aug 29 2008, 2:47 pm KrayZee Post #10



I don't know if I should finish my Immortal... :bleh:



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Aug 29 2008, 8:06 pm dumbducky Post #11



It suffered from Syphon Syndrome. It'll probably never be finished. And DoA seems to have dropped off the earth. What happened to him?



tits

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[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
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