Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Can terrain crash a map?
Can terrain crash a map?
Aug 19 2008, 5:30 pm
By: 66s  

Aug 19 2008, 5:30 pm 66s Post #1



I had this problem a few days ago and it turned out to be the placement of start locations, yet I am unable to start the map in single player(it doesn't allow me to even view mission briefing) and crashes me online. I was wondering if it's possible for the terrain to crash a map, yet a part of me deems that impossible.

Map is 128x128 with only 8 start locations.



None.

Aug 19 2008, 6:02 pm 66s Post #2



Eh - problem fixed. Mb.



None.

Aug 19 2008, 10:45 pm rockz Post #3

ᴄʜᴇᴇsᴇ ɪᴛ!

First, there's an edit button for a reason. Second, should anyone have this problem in the future, it would be nice to detail what you did to fix it. Even if it's something as simple as "I didn't actually have any start locations", that's still something that we can then search for, and relay to the next guy who wants to know.

Also, as far as I know, no terrain can crash a map, but sprites definitely can. If you you extremely extended terrain, I'm sure the map would crash, but it is probably just null terrain when you go off the palette in SCMDraft.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Aug 21 2008, 5:19 pm Pigy_G Post #4



Terrain can make a map unplayable though, I remember my brother made a maze map but the pathways were to small and the map was unable to load properly so you couldn't play it. It says when you start it somthing about the paths being to small so its rather obvious... XD

Edit: I realize this is repetitive.



None.

Aug 21 2008, 11:16 pm rockz Post #5

ᴄʜᴇᴇsᴇ ɪᴛ!

Something about "nooks and crannies". I forgot about this. Someone want to shed light onto why SC can't handle these things?



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Aug 21 2008, 11:37 pm Falkoner Post #6



SC just has difficulty loading large amounts of tight terrain, it's kinda random though at the same time. But terrain will never crash the map.



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[06:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
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