Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: making an in-game help file or user manual?
making an in-game help file or user manual?
Aug 20 2008, 6:21 pm
By: Zwo  

Aug 20 2008, 6:21 pm Zwo Post #1



I made a make your own bound kind of map and I'm as good as done, but I'm sure hardly anyone will know how to play the map. So I figured I'd make a small in-game help file to guide the players. I thought of using the in-game mission objectives, but it only holds 8 lines of text and i need at least 30. I thought you could scroll through the mission objectives but i guess i was wrong. Any ideas on how to make such an in-game help file?



None.

Aug 20 2008, 7:03 pm SiN Post #2



well you could use a display text trigger.

or you could just reset the mission objectives every once in awhile but that wouldn't be practical.



None.

Aug 20 2008, 8:41 pm FoxWolf1 Post #3



I suggest you use a display text system for each page of "detailed" help, and use the mission objectives for a summary. Many battle.net users are too dumb to understand the concept of reading mission objectives to get help.



None.

Aug 20 2008, 11:41 pm Zwo Post #4



I've decided to use in game text messages. No need to reply with suggestions as I won't need them anymore.

Many thanks!



None.

Aug 21 2008, 12:01 am Madroc Post #5



Just fyi, one of my maps featured a thing where you could "put on" different suits and each did separate awesome things. If you had one suit on, then it would display what it was about and directions. Then if you changed suits, the mission objectives would change to the directions for THAT suit, etc.

To alert people of this fact, I would constantly display for the player: "Look at your mission objectives." Then in the mission objectives it would explain the help system and then at the bottom explain that you need to lift your engineering bay to stop the annoying display messages.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[02:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
Please log in to shout.


Members Online: Symmetry