Shooter
Sep 5 2007, 12:31 am
By: Sarge  

Sep 5 2007, 12:31 am Sarge Post #1



2 Players
4 'Viewers'

Players will take turns attempting long range sniper shots at eachother. You will control to aim left/right/up/down , and have to deal with various conditions such as wind direction, wind speed, shot distance, air time.. maybe more if i think of any.

Gameplay:
Dropship control your aimer (scourge), you have 20 seconds to line up your shot. Head shot is worth 5 points, body shot worth 3 points.

Ideas: 75%
Terrain: 80%
Triggers: 5%

Does any1 know if a map like this has already been made?

Post has been edited 1 time(s), last time on Sep 19 2007, 8:32 pm by Sarge.



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Sep 5 2007, 6:36 am LemonFang Post #2



Most likely it has not been made(?) at least I've never seen something like this...



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Sep 6 2007, 7:04 pm Xx.Doom.xX Post #3



I have no idea Sarge.

Ok idea though. :bye1:



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Sep 6 2007, 7:15 pm Gerrard2060 Post #4



That aimer system sounds like from Metal Marines, but it is not the same...



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Sep 8 2007, 3:57 am DekuNUT Post #5



A pretty cool concept. But the slow gameplay will bring the map down alot since you have to take the time to aim.



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Sep 8 2007, 5:38 pm Sarge Post #6



any ideas to speed it up?



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Sep 9 2007, 12:57 pm Ateo Post #7



Edit: whoops, forget what I said. Guess I missed the part on the 20 sec time limit...



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Sep 9 2007, 5:05 pm Jello-Jigglers Post #8



uhhh... is there any objective other than get points? Do they die or do you need a certain amount of points to win?.... Do you get penalized for taking more than 20 seconds? How will it appear to the viewers when the shot is taken?

A few more specs please?



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Sep 11 2007, 12:00 am Sarge Post #9



There will be a unit where the target is that your trying to hit.
i decided to get rid of the timer, and have both shooter race to hit him first.
You only get one shot.
If you miss, it will say 'miss' and then wait for the other shooter to finish.
If you both miss, it will show the ideal spot for the shot
If you hit him , it either says headshot, or bodyshot and the civ will die.



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Sep 12 2007, 3:01 am Jello-Jigglers Post #10



So are you going to see a bullet or is it just going to explode or what?



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Sep 15 2007, 4:53 am SteamBoy Post #11



The Aim system sounds like your getting it from either 'worms' or 'gun bound'

I tried making a gun bound map but that aim system messed me up haha. so I hope you will get it down and I look forward and seeing your aiming system.



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Sep 19 2007, 12:50 am Esponeo Post #12



This is an idea, not a map in production. Topic moved.



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Sep 19 2007, 8:32 pm Sarge Post #13



Quote from Esponeo
This is an idea, not a map in production. Topic moved.
im quite sure its a map in production, but ok.



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Oct 8 2007, 5:00 am RoryFenrir Post #14



i was going to do something like this, but i stopped when i couldnt get a unit grid working...
maybe use baracks or something to move instead, cause then you could use hotkeys and lift off to fire, thats what my system was.



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Oct 12 2007, 11:52 pm Sarge Post #15



Quote from RoryFenrir
i was going to do something like this, but i stopped when i couldnt get a unit grid working...
maybe use baracks or something to move instead, cause then you could use hotkeys and lift off to fire, thats what my system was.

Well i think ima start workin on this again now,
What i think i last decided on was putting a location for every possible 'correct' shooting spot, and then just center the aimer on that location.. and basically not worry about grids.



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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